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Tuesday, March 27, 2018

Watch the Mac Fam stream D&D Live on Twitch Tuesdays and Sundays!

If you want to hear the Steve and Sean O get real nerdy with Dungeons and Dragons, the team is now streaming games live! Check us out on our Twitch page at http://www.twitch.tv/CastleMac. Click follow to get a notification of when we go live. Our schedule right now is Tuesdays and Sundays at 7:30PM. Here's a video of that time, 2 days ago, when Steven killed Lydia's character and then slept on the couch!

[Twitter][Twitch]

Watch Curse of Strahd: The Death of Ava from CastleMac on www.twitch.tv
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Tuesday, March 13, 2018

Steven and Jon Can't Keep from Blogging.

If you're curious what's up with some of the dudes, Steven's blog "Castle Mac D&D" is up and running, as is Jon's cosplay blog "The ConFather".

Jon's meticulous attention to detail pays off!

Steven can't help but talk about gaming, and post painting updates!

Check them both out at www.castlemacdnd.com and www.theconfather.com
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Saturday, December 23, 2017

WWPD News From the Front: Farewell Episode

As mentioned here, the boys are hanging it up. Listen in as we have some good goofs about the good old days! Download the episode here.

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A Fond Farewell


Friends, countrymen, and esteemed WWPD readers,

After much soul searching, I have made the decision to let the sun set on the WWPD Empire. It’s not lightly I make this decision, and there are years of wonderful memories here. From a humble painting blog to a podcast titan (okay… maybe not a titan.. more like a gnome…) to growing WWPD and becoming a part of a larger community has been an incredibly rewarding and enriching activity. I have met so many incredible people, and had so many folks tell me how important WWPD was to them that I am getting a little choked up writing this!

All good things, however, must come to an end. Obviously, I have been absent for many months now. My interactions with WWPD have been mostly on the back-end of things. Posting podcasts, editing and scheduling articles…. It took a while to admit a hard truth to myself. I have no desire to return to podcasting or writing articles in the near future. And as rewarding as it is to serve a community by enabling other content creators- the joy is gone. We always said we’d stop doing it when it stopped being fun. Sadly, that day has come.

As we considered our options for WWPD, a few different outcomes came to mind. The first and most obvious was passing the reins to a new, capable group. This was the original plan. On second thought, however, we were uncomfortable being hands off moving forward. I know many of you will see that as selfish, and that is understandable. but I believe that being able to end WWPD on my terms (as it began!) is a rewarding way to lay the beast to sleep.

There is much more to be said on this topic, and I encourage all of you to give the final episode of News From the Front a listen where we do our best to thank as many people as possible, dispel rumors, and lay out a bit more about the transition plan.

From the bottom of my heart, I want to thank all of you for making this period in my life incredibly rewarding. Do please keep in touch.

-Steven MacLauchlan
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Wednesday, December 6, 2017

Rommel - A Review of the Latest from Sam Mustafa's Honour Series

Review by Tom Burgess,


Sam Mustafa, one of the most successful US miniatures wargame rules developers, has brought his Honour series of the wargames into the 21th Century with Rommel. Sam has for the most part had kept previously to ancient, 18th and 19th century rules. The Honour series includes many great historical miniatures wargames to include Aurelian, Maurice, Lasalle, Blücher, and Longstreet. I have greatly enjoyed playing Sam's games and was a playtester for a couple of them. What I always appreciated about Sam's rules is that he always tries to push the envelope and come up with unique approaches and mechanics to keep games simple and fast moving while retaining the appropriate feel for the given period.

Rommel is no exception to Sam's guiding game design philosophy. As I playtester on Sam games I recall as many has eleven different versions being tried. And when I say different versions, I mean complete redoes of the entire core mechanics, not just some minor tweaks.  Blücher may have had many more as it was completely shelved at one point, before coming out in its published form after Sam returned to working on it.

So what make Rommel so different? I've played a lot of WW2 miniatures wargame rules that run the gamut from small man to man squad actions up to brigade size battles, but Rommel picks up where the other WW2 wargames leave off. Wargaming with Rommel starts at the Division command level and extends upwards to the corps and even army level, this level of command in wargaming previously was for the most part the domain of board based wargames.

Indeed, many may see Rommel as more of a board game than a miniatures game, and I can tell you that's exactly what Sam wants. As with rest of the Honour series, he wants you to make what you want out of the game. Sam has designed Rommel and other Honour series wargames to be equally playable using miniatures or without by using unit cards. Even though I consider myself a miniatures wargamer, this aspect has grown on me quite a bit. It really helps in playtesting new scenarios before embarking a large modeling project and it allows you to branch off and do "one off" scenarios in theaters that your model collection does not cover. It also lets you set up full battles which might be beyond your miniature collection span. For example, I have couple of lovely 15mm British Napoleonic Divisions for Blücher, but with the Waterloo unit cards decks for  Blücher I now have the complete orders of battle in unit cards for the Anglo-allied, French, and Prussian armies of the entire Waterloo campaign!
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Thursday, November 30, 2017

Mega Team Yankee Game! Soviets vs. United States


 By John Sulek

The Spotsylvania Area Gamers decided to pull out all the stops for a big Team Yankee game.  We played Free for all with  Wayne the Soviet player as the attacker. Wayne ran his army out of Red Thunder. Ren and I ran our armies out of Stripes. We set points at 150 per side. Ren chose to run a standard M-1 Tank Company of 1 M-1 HQ, 2 x 3 M-1 Tank Platoons with 4 VADS and 2 Cobras. He topped out at 69 points. I ran a Mech Infantry Combat Team out of Stripes with 1 HQ M-113, 2 full mech platoons minus the extra Dragon team, 2 VADS, a 6 gun M-109 Btry, FIST, and then tried out a few of the new units in the new Stripes book. 1st up, an IPM-1 platoon of 4 x IPM-1's. The extra front and side armor worked good going up against Wayne's T-72's.  Next was the new Scout sections. I ran 2 and the extended deployment area helped out also. Then I ran 2 x SAM Stinger teams. I used 2 M-151 Jeeps with dismounted stinger teams for proxy. Then last but not least, I ran a Platoon of my 82nd Airborne Paratroopers that are also included in Stripes. Not exactly as I envisioned them but overall not bad. I took a full platoon of 7 stands plus 2 x M60 GPMG's and an extra Dragon team. In Stripes, they ride into battle in UH-1's but I chose to proxy 4 of UH-60 Blackhawks. With the Soviet AA on the board, I waited to deploy them until turn 4. Unfortunately, they were too late to change the outcome and the right flank in the county side fell.  Ren went up against Wayne's T-64's and BMP's and was pretty much overwhelmed by turn 5 in the city. My scouts were within 14" of an objective when Wayne's T-72's assaulted my Arty Btry and they finally gave way. Overall a fun game. Lessons learned and I look forward to running this again.





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Tuesday, November 28, 2017

STRIPES - Making New Lists from Team Yankee's Newest Book


As a mostly West German player up until now, I haven't been tempted by other armies.  It took me 6 months to paint the one I currently have.  But looking over at the new previews for Stripes has me considering my options.  I still want to work on a Soviet or Warsaw Pact Force eventually, but the Americans were not on my radar.  This was mostly because it appeared that they wouldn't be as competitive as their other NATO allies.  This book changes that, and gives the kind of tactical flexibility I would want in a force.  I will be making some lists out of the new kit, and let you know what I would want to be playing when the book comes out.

I apologize for the quality of the pictures, getting selected PDF copies of the pages proved a titanic pain.  I resorted to the phone.  I'll have it figured out next time.



1. US Airborne - with Sheridan
2. A Patton Company (marines)
3. Armored Cavalry Troop

For the sake of this tournament season, I'll make all my lists at 64 points, since that will be what a lot of North American places use.  I think its a good amount,

List #1 - 82nd Airborne

 UH - 1 Huey Infantry Combat Team


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Monday, November 27, 2017

The Ghost Army Podcast: Cancon Warm Up Special 2017




The Ghost Army Podcast Cancon Warm Up Special 2017 


Listen closely as Patchimus and hobby badass, Andrew Brownrigg go toe to toe in the smacktalking run up to next year’s largest Australian Bolt Action event, Cancon. Sold out with 50 players signed up.

The guys talk about the awesome BA community, national team event that has sprung up and what it means for those wanting to add another element of awesome to their Cancon experience. They also talk about what they are planning on taking this year and what they are looking forward to seeing at Australia’s biggest BA event!


You can find this fine podcast episode in the iTunes store or you can download it directly from HERE.

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Monday, November 20, 2017

Happy Thanksgiving!

WWPD will be taking the week off to prepare to cook, eat too much, drink too much and fall asleep in the 3rd Quarter.  Best wishes to everyone!


- Dirty Jon, Luke & Steven
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Thursday, November 16, 2017

BattleGroup: Overlord Beyond the Beaches

All images courtesy of IronFist Publishing.

When IronFist Publishing and The Plastic Soldier Company (PSC) first published their Overlord book in 2013, the tome weighed in at 240-ish pages. The book covered the Western Europe forces in D-Day operations, as well as D-Day+1 up until the defeat in the Falaise Pocket.

IronFist and PSC recently republished a partial re-release of the book: Overlord Beyond the Beaches (BtB) that covers "the battles inland" after D-day. The reprint is slightly over half the pages of the original (at 136 pages).

The new version deals specifically with the forces and operations in Western Europe from D-Day + 1 on. IronFist will publish the D-Day sections and lists from the original at a "future date." PSC teases the release on the web-page for BtB, noting a major anniversary date coming up (2019 would be 75 anniversary of the D-Day landings in Normandy).

Why then did IronFist and PSC decide to republish just half of the original in paperback version?

"...many of the smaller European Theatre of Operations campaign books we'd like to do in the future will use these lists..." (BtB, page 5)

Both the Wacht Am Rein (Battle of the Bulge) and the newly published Market Garden books do refer back to lists from the Overlord book (now accessible in the Beyond the Beaches re-release). The Wacht Am Rein link above takes you to a page to purchase a PDF copy of the book - but check your Friendly Local Game Store supplier if you'd like to find a physical copy. The Market Garden Link takes you to a link for a bundle of Market Garden AND Beyond the Beaches (BtB). I suspect PSC will continue to bundle (on their website) BtB with the campaign books that refer back to it.

What's in the book?

Historical Section
Beyond the Beaches begins with a historical recap that spans five pages, and covers June 7 through August 1944. Photos from the Bundesarchive Archive, US Army Signal Corps, and Canadian National Archives enhance the layout.

Scenarios
Beyond that section, the book showcases several battle scenarios and rules for bocage terrain. Three types of battle scenarios are suggested by the designer: Meeting Engagements, Attack-Defence Scenarios, and Historical Re-fights.

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