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Friday, October 24, 2014

Crescent Root's New Pre-Painted Desert Building Line

Long time readers of WWPD will know that I am a huge fan of the Crescent Root buildings. The bulk of my collection is CR's excellent pre-painted buildings and scenery. Just check out our previous reviews of Crescent Root stuff if you need reminding of their products: church and church-grounds, town base.

This time around, we're reviewing their new desert building line. Their desert buildings were the first purchases I made from them, and had me hooked. Now, however, they have entered a whole new ballpark! The buildings are no longer resin, and are instead laser-cut MDF.

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Thursday, October 23, 2014

Beyond the Foxholes Episode 20

WWPD presents Episode 20 of Beyond the Foxholes!

Welcome to Beyond The Foxholes Episode 20.

In Act One we join Ben, Winner Dave and Adam as they chat about what they have been up to recently, Battlefront news with price reductions and digital books and then the guys talk about the resent BA One Day MW tournament.

In Act Two the guys talk about painting tips and then move onto Dave's Mail Bags.

In Act Three Adam leaves us as, so Winner Dave and Ben talk about some commonly overlooked rules before chatting about a few random projects.

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Wednesday, October 22, 2014

Plastic M4A3 (late) Sherman Platoon by Battlefront (UBX44)

-by Dirty Jon

The WWPD Crew was pretty excited when Battlefront sent us the new plastic M4A3 (late) Sherman Platoon for review.  This box set is part of the new move toward plastics, and gives you five tanks with two complete turrets for 75mm and 76mm Shermans.  There is also an option to make some of the 75mm turrets in to 105mm if you like.  You can also construct the Uparmored version of any of these tanks.  For my build, I am going to try to build these up like the pictures on the box.  Let's get to it!

The box has a very clear layout of the parts provided and color-codes all the parts you need for a particular build.  I also like that the sprues come with a ton of extra parts - it is clear that these are multi-use sprues, which should save on costs as well.
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Tuesday, October 21, 2014

Diesel N Dust Episode 9

Diesel ‘N Dust Episode 9 (Click to Download)

In this episode Ben, David, Scotty and Ry talk what’s on their painting table, share highlights of the MOAB event and generally struggle to stay on topic.
And in Act2, Ben talks about the best parts he found in his look at the new Barbarossa book, Australian masters is announced and we preview upcoming events.
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Monday, October 20, 2014

Behind the Scenes (Part 2 of 2)

Looks like it's time for the second part of my visit to the War Museum in Ottawa. Sorry it took so long to get to the presses! The sheer amount of WW2 pieces in this museum is staggering, among the top draws are a Panther, Hitler's staff car and the 'only' Land Mattress Rocket artillery piece in existence!
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Friday, October 17, 2014

Vietnam AAR: Assault on a Fire Base

We finally got our first game of FoW Vietnam in with our new Fire Base from Hallowed Ground Terrain.  This is such a cool terrain set and it really gives you the Vietnam Fire Base feel.  We intentionally played the Fire Base mission with the most possible entrenchments on our first outing with the base.

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Thursday, October 16, 2014

News from The Front: Episode 83

Welcome to Episode 83!

The Old School Crew is BACK with Episode 83!

Act I is filled with the usual AAR with LOTR, Netrunner, FoW games, painting, Throcktoberfest and more!  There is also an in-depth Fall-In preview.

In Act II, the guys talk about the impact of Barbarossa on Early War - tanks, list construction, tournaments - it is all covered.  The guys also talk Know Your Enemy - US Infantry addition.

For Act III, Commonly Overlooked Rules makes another appearance and the guys talk about some recent Battlefront news about Forces of War, book prices and the housing subscription. Last, the guys talk about the future of the King Tiger in tournament play.
Be sure to tune in to After Hours - there is a killing!

After Hours

In this exciting episode of After Hours, the guys get a kill right off the bat!  The insanity continues with a wide ranging discussion of German King Tigers and other topics!  Tune in for heart-pounding action!
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Wednesday, October 15, 2014

Action at Fritz's Hill- A Solitaire FOW AAR

By Chuck Carey

This article is the second in a series about playing Flames of War solitaire.  The first article, Action at Fritz’s Farm, featured a simple scenario whereby a lone HMG defended against a platoon of infantry.  This scenario kicks things up a bit by expanding the number of teams and by introducing a bit of strategy into the play.

Action at Fritz’s Hill

It’s 1944, and the Germans on the Eastern Front are trying to keep from being overrun by the Soviet juggernaut.  Leutnant Fritz and his platoon of grenadiers have been ordered to hold Hill 101 just long enough for their mates to fall back to a more defensible position.  Meanwhile, Kapitan Ivan and his strelkovy company, with help from a mortar company, have been ordered to “Take that hill!”

The Lists (from Grey Wolf and Red Bear)
Grenadier Platoon (Confident Veteran)
155 7x Rifle/MG team
70 2x MG42 HMG teams
225 pts

Strelkovy Company (Confident Trained)
350 15x Rifle/MG team + 7x SMG team
95 6x 82-BM 41 mortar + 1x Rifles
445 pts

You will notice that the attackers get approximately twice as many points as the defenders.  Offsetting this imbalance is the fact that the defenders are dug in and gone to ground while the burden of performance is on the attackers.

The Setup.
Earlier in the war, Kapitan Ivan would have charged at the enemy recklessly and hoped that enough of his men survived to take the objective.  But Ivan is a fearless conscript no more; he has learned to fight a bit more craftily over the years.  Consequently, he decides to deploy his platoons separately instead of collectively.  1st Platoon will demonstrate in front of the hill while 2nd Platoon attempts to outflank the hill to the left.  Meanwhile, 3rd Platoon, armed with SMGs, will approach the hill through the woods on the right and deliver the company’s main attack.  The six mortars will attempt to keep the Nazis pinned down while the three platoons complete their maneuvers so as to hold down casualties to a minimum.

Meanwhile, Leutnant Fritz has positioned his HMGs so that they can rake the field from one patch of woods to the other.  His grenadiers are placed so that they can bring maximum fire to bear on the Commies as they advance.

 The Germans are dug in on top of Hill 101, aka Fritz's Hill.

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Monday, October 13, 2014

Throcktoberfest "Race to Berlin" Themed Tournament AAR

By Sean "Throckmorton" Sarah, Maurice Kent

Two years ago I decided to host my first ever tournament and I did it before I ever actually played in one! 10 people showed up and it was the first time I met folks like Mitch Reed and Tim Grimmett. Oh how times have changed.

I really like tournament play, not because it can be a competitive way to play the game (which is certainly fun) but more because I honestly love the FoW community of gamers and any chance I can get to meet new people, or throw down games with folks I don't get to see that often is awesome.

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Friday, October 10, 2014

Barrage Game Day Tournament AAR

The Havre de Grace Community Center
On September 13, Aaron and I rolled up to Havre de Grace for the Barrage Game Day Tournament, which Mr. Bob Everson from I-95 games kindly hosted. At 1750 Open Late War, everything was on the table. We had ~16 players and a good mix of nationalities, with an especially strong showing for the Soviets.

I ran what I'd like to call 'Assault Gun Mania,' a Third Infantry Division list from Road to Rome:

HQ + 2 Bazookas
  1. Assault Platoon (pioneers) with a Flamethrower, command SMG and Extra Team (14 teams with the HQ bazookas)
  2. Rifle Platoon with an Extra Team (12 teams)
  3. 2x 81mm Mortars
  4. Intel & Recce Platoon (4 Jeeps)
  5. 2x 57mm (Late) Guns + Bazooka
  6. 2x 57mm (Late) Guns + Bazooka
  7. 6x 105mm M4a3 Shermans
  8. 6x M10 (can't ambush, can bombard)
  9. Fire Direction Center
8 Platoons, 2 huge infantry platoons with Medal of Honor Winners, all vets...let's see how it does.

Game 1 -- Encounter: Kurt - Desperate Measures Panzergrenadiers C/V
2x Full Panzergrenadier Platoons
King Tiger
3x Pak Puma patrols
4x Pak40 251s

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