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Tuesday, October 21, 2014

Diesel N Dust Episode 9

Diesel ‘N Dust Episode 9 (Click to Download)

In this episode Ben, David, Scotty and Ry talk what’s on their painting table, share highlights of the MOAB event and generally struggle to stay on topic.
And in Act2, Ben talks about the best parts he found in his look at the new Barbarossa book, Australian masters is announced and we preview upcoming events.
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Monday, October 20, 2014

Behind the Scenes (Part 2 of 2)

Looks like it's time for the second part of my visit to the War Museum in Ottawa. Sorry it took so long to get to the presses! The sheer amount of WW2 pieces in this museum is staggering, among the top draws are a Panther, Hitler's staff car and the 'only' Land Mattress Rocket artillery piece in existence!
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Friday, October 17, 2014

Vietnam AAR: Assault on a Fire Base

We finally got our first game of FoW Vietnam in with our new Fire Base from Hallowed Ground Terrain.  This is such a cool terrain set and it really gives you the Vietnam Fire Base feel.  We intentionally played the Fire Base mission with the most possible entrenchments on our first outing with the base.

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Thursday, October 16, 2014

News from The Front: Episode 83

Welcome to Episode 83!

The Old School Crew is BACK with Episode 83!

Act I is filled with the usual AAR with LOTR, Netrunner, FoW games, painting, Throcktoberfest and more!  There is also an in-depth Fall-In preview.

In Act II, the guys talk about the impact of Barbarossa on Early War - tanks, list construction, tournaments - it is all covered.  The guys also talk Know Your Enemy - US Infantry addition.

For Act III, Commonly Overlooked Rules makes another appearance and the guys talk about some recent Battlefront news about Forces of War, book prices and the housing subscription. Last, the guys talk about the future of the King Tiger in tournament play.
Be sure to tune in to After Hours - there is a killing!

After Hours

In this exciting episode of After Hours, the guys get a kill right off the bat!  The insanity continues with a wide ranging discussion of German King Tigers and other topics!  Tune in for heart-pounding action!
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Wednesday, October 15, 2014

Action at Fritz's Hill- A Solitaire FOW AAR

By Chuck Carey

This article is the second in a series about playing Flames of War solitaire.  The first article, Action at Fritz’s Farm, featured a simple scenario whereby a lone HMG defended against a platoon of infantry.  This scenario kicks things up a bit by expanding the number of teams and by introducing a bit of strategy into the play.

Action at Fritz’s Hill

It’s 1944, and the Germans on the Eastern Front are trying to keep from being overrun by the Soviet juggernaut.  Leutnant Fritz and his platoon of grenadiers have been ordered to hold Hill 101 just long enough for their mates to fall back to a more defensible position.  Meanwhile, Kapitan Ivan and his strelkovy company, with help from a mortar company, have been ordered to “Take that hill!”

The Lists (from Grey Wolf and Red Bear)
Grenadier Platoon (Confident Veteran)
155 7x Rifle/MG team
70 2x MG42 HMG teams
225 pts

Strelkovy Company (Confident Trained)
350 15x Rifle/MG team + 7x SMG team
95 6x 82-BM 41 mortar + 1x Rifles
445 pts

You will notice that the attackers get approximately twice as many points as the defenders.  Offsetting this imbalance is the fact that the defenders are dug in and gone to ground while the burden of performance is on the attackers.

The Setup.
Earlier in the war, Kapitan Ivan would have charged at the enemy recklessly and hoped that enough of his men survived to take the objective.  But Ivan is a fearless conscript no more; he has learned to fight a bit more craftily over the years.  Consequently, he decides to deploy his platoons separately instead of collectively.  1st Platoon will demonstrate in front of the hill while 2nd Platoon attempts to outflank the hill to the left.  Meanwhile, 3rd Platoon, armed with SMGs, will approach the hill through the woods on the right and deliver the company’s main attack.  The six mortars will attempt to keep the Nazis pinned down while the three platoons complete their maneuvers so as to hold down casualties to a minimum.

Meanwhile, Leutnant Fritz has positioned his HMGs so that they can rake the field from one patch of woods to the other.  His grenadiers are placed so that they can bring maximum fire to bear on the Commies as they advance.

 The Germans are dug in on top of Hill 101, aka Fritz's Hill.

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Monday, October 13, 2014

Throcktoberfest "Race to Berlin" Themed Tournament AAR

By Sean "Throckmorton" Sarah, Maurice Kent

Two years ago I decided to host my first ever tournament and I did it before I ever actually played in one! 10 people showed up and it was the first time I met folks like Mitch Reed and Tim Grimmett. Oh how times have changed.

I really like tournament play, not because it can be a competitive way to play the game (which is certainly fun) but more because I honestly love the FoW community of gamers and any chance I can get to meet new people, or throw down games with folks I don't get to see that often is awesome.

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Friday, October 10, 2014

Barrage Game Day Tournament AAR

The Havre de Grace Community Center
On September 13, Aaron and I rolled up to Havre de Grace for the Barrage Game Day Tournament, which Mr. Bob Everson from I-95 games kindly hosted. At 1750 Open Late War, everything was on the table. We had ~16 players and a good mix of nationalities, with an especially strong showing for the Soviets.

I ran what I'd like to call 'Assault Gun Mania,' a Third Infantry Division list from Road to Rome:

HQ + 2 Bazookas
  1. Assault Platoon (pioneers) with a Flamethrower, command SMG and Extra Team (14 teams with the HQ bazookas)
  2. Rifle Platoon with an Extra Team (12 teams)
  3. 2x 81mm Mortars
  4. Intel & Recce Platoon (4 Jeeps)
  5. 2x 57mm (Late) Guns + Bazooka
  6. 2x 57mm (Late) Guns + Bazooka
  7. 6x 105mm M4a3 Shermans
  8. 6x M10 (can't ambush, can bombard)
  9. Fire Direction Center
8 Platoons, 2 huge infantry platoons with Medal of Honor Winners, all vets...let's see how it does.

Game 1 -- Encounter: Kurt - Desperate Measures Panzergrenadiers C/V
2x Full Panzergrenadier Platoons
King Tiger
3x Pak Puma patrols
4x Pak40 251s

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Wednesday, October 8, 2014

Product Review: Battlefront's Trenchline System

By Mitch Reed

What is a battle in the Great War without a trenchline?  Along with the release of  Battlefronts new Great War line came the Trenchline System that not only adds to the visual realism of your game, but also plays a key role in some of the missions developed for the Great War. While I do not have very much in the way of terrain (I rely on the generosity of others) I felt that if I wanted to play this new period I would need to pick up this one key piece of terrain. 

While I've seen a lot of pictures of the trenches on Battlefront's website, I was very impressed when I opened the box.  

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Monday, October 6, 2014

Hail to the King (tigers): The Final Army Photos

By Steve MacLauchlan

By now, you're probably tired of hearing about my Remagen King Tiger army. I couldn't let the series flicker out without some posed group shots, though, so here we go!

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Friday, October 3, 2014

Barbrossa Battle: Tankovey Battalion Vs. Medium Panzer Company

By Eric Lauterbach & Luke Melia

Barbarossa has started! Yeah!  Luke and I decided to give it go and test out the new lists.

I started to throw together some forces and I quickly found out if we want a tank on tank fight we need massive points.  So it ended up somewhere in the 2000 to 2400 points on the board but really it looked like a 1500 point Flames of War mid-war battle.

I made both lists out of what forces I had on hand at the time so they are not really optimized combined arms armies. We rolled a random mission got hasty attack and then rolled random for who got to be which side. We made a mistake with who gets to be the defender in the mission we missed that Tankovy is always attack.  Oh well... get it right next time its a first game with these forces.

For the German Medium Panzer Company Luke had 6x Panzer IVs (two in HQ), 10x Panzer IIf (two platoons) and 5 Panzer 38t.

The Soviet Tankovy force was fearless conscript: 5x T-34 (one in Hq), 10x T-26s, 6x Armored Cars BA-6, and 3x AAA trucks.  Both forces with four platoons so it was going to be good fight.

The table a Russian village

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