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Wednesday, September 28, 2016

Iron Maiden: My Wish List

Many of you can accurately say that I beat the Iron Maiden release to death this month! I did feel the need to cap off the month with an article on what my future IM list will look like. I think you may have gathered from my previous articles - and the podcast dedicated to IM - that I really like this book for a lot of reasons.  With IM, Battlefront really changed the scope of the game away from it being an fight based on just tanks, and gave us some really good infantry to disrupt the “meta”. It’s not that the British tanks are bad - in fact they are quite good and appropriately priced - it is just that the strength of this list is the amount of missiles you can throw at your opponent. While tanks do feature on my list, I know going into this that I have to play them differently that I would the Leo’s and T-72s.

So here we go with my 100 point list:

Formation 1: Chieftain Armoured Squadron
HQ: 1 x Chieftains (6 Points)
Platoon 1: 3 x Chieftains (18 Points)
Platoon 2: 3 x Chieftains (18 Points)
Platoon 3: 2 x Swingfire Troop (4 Points)
Formation Total: 46 Points

I know I said my list would be based around the infantry, and here I go spending half of my 100 points on tanks. My defense of that is simple: tanks cost more, and a full up list based on tanks would have a lot more tanks in it.

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Tuesday, September 27, 2016

Bolt Action - Taking The Crossroads: A Closer Look At Bolt Action's Second Edition

For months we, as members of the Bolt Action community, have been subjected to rumour, hearsay and the occasional innuendo about how our great game would change in its second edition.  Leaks of earlier test copies and hints dropped by those who had tried trial versions of the game muddied the waters further. For example a few weeks back, the gentlemen over at Beasts of War recorded an introduction to Bolt Action Second Edition video that was based on an earlier playtest version of the game, meaning it contained a few glaring rules errors when compared to BA's final form. Add change induced hysteria being broadcast loudly by certain members of our online community to the mix and things get even more confusing.



As the great Chuck D says "Don't Believe The Hype!" Make the decision yourself. In my last article, I encouraged folks to kick the tires so to speak and try the game themselves. Wanting to take my own advice, I did the same. Although I have played several "learning the system" games, now that I have gotten my sea legs, I wanted to play a game with the express purpose of recording what has changed and what the implication of these changes might be, for us the players.

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Monday, September 26, 2016

Iron Maiden Preview: Armored and Recce Company Detailed

In the previous article in this series, I spoke about the great British infantry lists contained in Iron Maiden. This article will turn its attention to the other two lists in the book, the Armored and the Medium Recce Companies. For those who have read my other article, you already know that the Mechanized and Airmobile lists are already some of my favorites from IM. The other lists are still pretty good, and I feel they support the mechanized company very well. I will also give some details on the scenarios and paining instructions that are in Iron Maiden, which will wrap up our preview of the formations contained in the book. 

The Chief
The Armoured Company revolves around the Chieftain MBT, which at the time Team Yankee takes place (1985), was being replaced with the Challenger MBT. The Chief represents the British focus on firepower and protection at the expense of speed. In the game, the Chieftain is just a bit slower than the T-72 and has one more point of FA for the non Stillbrew version of its Soviet counterpart. At the cost of 6 points per tank (7 with Stillbrew), the most you can hope to get in a 100 point game is 16, by taking one in the command element, and taking all of the 3 tank troops in the formation list and another 3 tank troop from divisional support. This makes it the closest NATO version of a Soviet tank horde. This is not something I would recommend, since that prevents you from taking anti-air or those great infantry platoons. Maybe at games over a 100 points, where you can mass your tanks and take other platoons in support, this might be an option.


What I do like about the Armoured Company is the price.  You can take the mandatory 7 tanks of this company with Stillbrew armor for 49 points, and then add a mech platoon and some divisional assets to make your 100 point list.  This seems to be pretty powerful.

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Friday, September 23, 2016

Bolt Action - A look inside Band of Brothers Starter Set


Today I received my Warlord Games Band of Brothers WWII Starter Set and after spending some time going through it, I wanted to share my thoughts with the community.
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Team Yankee West German Tips and Tricks #2: Fuchs (TGBX06)




What does the Fuchs say....

Sorry 'bout that  :-)

Round 2 with the West Germans in Team Yankee from Battlefront.  This time we look at the Fuchs (TGBX06) and this Fuchs say va-va-va-voom!

A hefty little 6 wheeled all terrain troop transport to move those Panzergrenadiers around the battlefield.  Yes please!  You can find these bad boys in the Panzer Aufklarungs Kompanie list and can you can get 2 zugs of them with 3 Fuchs in each.

On to the models!

This is another very sweet kit. The kits I have for prepared are pre-release versions. This is an old-school resin hull with metal bits. These are chock full of detail and are VERY clean. The metal wheels had just a few metal whiskers and no flash or mold lines.

The fit of the wheels here is a very simple peg on the hull and hole in the wheel, but is very well designed. They are a different style than the Luchs wheels, but fit just as snug.

Build:  Since this was a pre-release kit, I didn't have the instructions that are up on Battlefront now. But that didn't matter! The kit is super easy; very intuitive...put all the wheels on one side of the hull.  Let those dry a little so that they don't wiggle any more, then do the other side.
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Thursday, September 22, 2016

Bolt Action - Campaign Task Force Generation Preview


Now that we have published several games from the Bolt Action Campaign system we are developing we wanted to give you a preview of the basic task force generator tables. 

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Team Yankee: Contemplation and Collecting; the Soviets

Back in December 2015 I covered the Team Yankee demo put on by the guys from Battlefront.  While I liked the game I did state that the period wasn’t my thing and I would pass on fielding an army.  While I read the book Team Yankee and was a fan of the game, I just did not want to collect either army - I never play Americans, and while I have painted a ton of WWII Soviets for friends, I do not have a Soviet army in my collection.  What changed?  Well a few things actually changed my mind which should not surprise anyone.

My first worry stemmed from my work on the Great War line. Ehile I love the period and the game, few folks I know have built a Great War army, and I found it tough, even in the player rich I-95 corridor, to find a lot of folks playing the game. I did worry that Team Yankee would not gain the popularity it deserved. However after a few months, I have seen the popularity of the game grow and a bunch of folks I know play the game.

The Army on parade, oops no Hinds..
The second issue I had was that neither of the two initial armies did much for me.  I cannot explain why this was, but after reviewing Leopard, I got excited about the game and it caused me to look into collecting a Team Yankee army.

The last two issues are the same we call have: time and cost.   I stopped serious painting well over a year ago, the last army I collected was my Napoleonic Brits, which I sent to Ceylon for painting.  When I clean my storage room, and moved my painting area to my part time man cave, I had tons of unpainted men and vehicles.  While I love the Great War stuff, I have a full French and American army in boxes and blisters.  I have 5 each of Plastic Soldier Company and Battlefront Panthers which I won at tournaments still clinging to their sprues.  I just lost the desire to paint.  The other is cost, since starting a new army can cost anywhere from $250-$500.  While I am not cheap, I just wondered if starting a new game after I made a huge investment in Malifaux was worthwhile.  This changed when I realized I had some credit coming from my Great War work with Battlefront, and July being my birthday. I decided to treat myself to a few boxes of Team Yankee.
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Wednesday, September 21, 2016

Firestorm Bastogne - A WWPD Online Flames of War Campaign

Starting this month, WWPD will run a "Firestorm Bastogne" Campaign as a global Flames of War campaign. This campaign will run for about six weeks and will give players a chance to fight out the engagements that revolved around the encirclement of Bastogne from 16 to 21 December, 1944. If you are not familiar with Firestorm campaigns, no problem! Basically the campaign map and movement of units on that map will be used to generate battles that players, from around the world, can fight out and report their results from to determine the campaign flow and eventual winning side.



2nd Panzer moves in on CCR/9th Armored Division at Longvilly


A battle at Longvilly plays out on the table top
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Iron Maiden the Last Wave and a Freebie!

In this article - the last of three that are focused on the new releases coming out for Iron Maiden - we have a bit of surprise for you.  The folks at Battlefront are releasing a new mini version of the Team Yankee rules in the new Charlie’s Chieftain boxset deal.   The mini rules are 90 pages and cover everything except the data on the forces of the game.  I like this move since you will get the info on the forces either from the books or the cards when you buy the models.   I am guessing here, but Battlefront sent me a picture of the sticker that announces that a particular box has the mini rules, so maybe we will see the mini book in other releases and maybe re-releases of the three previous box sets.  I have some snaps of the new mini rules at the end of this article.

I also said in my second article of this series that I will provide you pictures of the sprues for some of the plastic models.  I finally got my hands on the Scorpion/Scimitar and Spartan/Striker. It looks like unless you find a smart way to make it work with magic or magnets, you will not be able to do swap outs between the two different versions for either model.  Maybe the gun on Scorpion/Scimitar can be magnetized, however the Spartan/Striker looks like it will take more creativity since the rear of the model is so different.  I will be doing the unboxing articles in the future and I will see what can be done to give you some flexibility.
Scorpion-Scimitar-sprue

Spartan-Striker-sprue
On to the new stuff.   This article will detail the resin and metal releases that are coming out with Iron Maiden. Much like the metal and resin of Leopard, we are looking at infantry and support vehicles.


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Tuesday, September 20, 2016

First Playthrough of Mansions of Madness

Steven, Lydia, and Eric Riha play through Mansions of Madness on Twitch! The team of investigators is barely holding it together by the end- and Lydia is barely keeping her eyes open... but take a look at how this fantastic game from Fantasy Flight Games works!



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