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Monday, August 29, 2016

Going Deep; Building a Commonwealth Lists from the Bulge

By Mitch Reed

With the addition of the Commonwealth in Battlefront's upcoming Battle of the Bulge  I wanted to take a deeper look at the lists provided in the book and select two that I may play in a Bulge themed tournament.  My first army in Flames of War was the Canadians, I even painted them with the “greener” battledress and when I expanded my collection to play other commonwealth lists I made the choice to but new figures and paint their battledress brown, so I guess you can say I am dedicated.  This expanded even further when I collected an entire airborne army, and even more when built and painted an entire force just for the Mediterranean in Mid-War.  I must have about 15 Churchill tanks, and even more Cromwell’s and I always look for great lists in which to get these forces on the table.
For this article I plan to use a 1500 point total, and only select forces in which I have models.  I will try to pick a list that is both fun to play and somewhat competitive.  I know a lot of folks feel there is a “science” into picking a list, perhaps there is, however I am going to pick something I would bring to the table, not necessarily for a tournament.

7th Armoured Division: The Desert Rats

I have played the Desert Rats in the past; I liked the Reluctant/Veteran list from the Overlord book.  In this list you can put a ton of Cromwell’s on the table and with the “Cautions not Stupid” rule I was able to overcome the low motivation rating at certain times.
This is a pricey list, especially with what I plan to take.
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FOW: After Open Fire - Part 1

If you’ve recently purchased an Open Fire starter box for Flames of War (FOW), and are trying to figure out your next steps, you might be a bit overwhelmed by now. What to purchase next? Which army should I collect first? How do I paint all of this?

Don’t panic!
Just like the cover of the infamous Hitchhiker’s Guide to the Galaxy, these words are there to comfort you. If you’re reading this article, you’ve taken a good first step in your quest to become a table-top general to rival Rommel, Patton, or Monty. You’ve found Best yet, no towel required for this game (unless you’re hanging out with a guy named Zaphod Beeblebrox). 

First, you’ve got a lot of learning to do. There are two basic types of Open Fire purchasers: The Newbie to Wargaming, and the experienced wargame player.  This piece will be geared toward the new wargamer, although some of the links I provide here may be new to even experienced players who haven’t yet learned to play FOW. But, where to start?

Where to begin? If you've played a demo event, like this one - where Able Kompanie members (in khaki shirts) "Bofors" Dave Cuthbert (left) and "FlammPanzer" Ron Hanson (center) help players learn the basic rules in their club's Stalingrad introductory game at GenCon - this article can give some guidance on your next steps to get into the Flames of War hobby.
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Friday, August 26, 2016

Star Wars Armada: Dangerous Territory Video Battle Report

Can Konstantine's Battle Group stop Dodonna's Rebel taskforce? Or will the Rebels find themselves caught in Dangerous Territory with no escape?

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FoW Battle Report: HG Assault Gun Battery vs SS Panzerbrigade Westfalen 5/5

Hey there,

Finally, time has come for the last battle report of the HG Assault Gun series. Up until that point of the tournament, I have already had my ups and downs with this company. However, when I saw my opponent's list, I was not so happy:

It seemed a good mix of cheap Panthers, a lot of veteran Pak40s with some backup from the 88s along with SS, panzerfaust-armed infantry (including tank hunters). I really did not look forward to play this company. The only positive was the scenario: Surrounded. It gave me at least some edge over the Panthers and a chance to spread out the defences of the SS Panzerbrigade Westfalen.

I completely took the chance by placing the Objectives as far from one another as possible and once I knew where the defenders were, I cut my forces in half and deployed the StuHs, one platoon of PakPumas with 1iC + 2iC on one side of the table and the rest on the other. With this kind of deployment, I was looking for a way to get some sideshots on the tanks and to force the Pak40s to move.
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Flames of War ETC Debrief - part 2/2


It is Reksio here from Sexy Sixes and I will jump directly into the second part of my rant about the ETC I participated in this year. I already talked about gaming aspects in my previous post so I thought I would also cover everything around it. I tried to find the correct structure for this article but I think I will just go point by point and dive deeper whenever necessary.

1. Location

When I first heard about Athens I was not fully convinced this was a good idea. The political/social/financial instability of the region, combined with relatively high prices was in my opinion a big obstacle on the way to organize a successful event. I also got the feeling that some other teams shared the same fears and simply did not show up. This had an impact on the number of teams attending the FoW tournament, which dropped from 30 (in Prague) to 22. It was not a disaster but still a painful decrease.
In the end, the reality was not so bad. There were signs of financial crisis in the streets of Athens, with many businesses closed and homeless people appearing here and there but the overall conditions, apart from searing heat (I'd say 36 degrees Celsius on average at noon, without a single cloud to stop the sun), were acceptable. We were never harassed in any way, cash machines were working just fine, staff of the nearby restaurants was very friendly, etc.
The venue itself was ok for gaming purposes, although not so clean. What was most important however, it had a functional AC system, which apparently was a huge improvement over what Prague offered :)
We also had good fun doing some sightseeing - we went to see the Acropolis, the Olympic Stadium, the temple of Zeus and some nearby monuments). Going to the beach would have been fun if not for the fact that the public one was just plain filthy. Learning from this, we checked out and found one that was more fitting to our needs :)

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Thursday, August 25, 2016

Guild Ball- Meet the Fishermen's Guild!

"Ain't no other team that can catch 'em, and until someone seriously gets their game on, the Fisherman's Guild are going to keep winning."
-Flint, Vice-Captain, Mason's Guild 

As many of you know by now, Guildball has taken some of us by storm! This post isn't much more than my attempt to showcase some of the beautiful models by Steam Forged Games, which is a big draw to the game for me!

The whole team! This is everything that's been released so far except the new Mascot- which is a squid. Cause, obviously, squids are great at playing soccer!

Angel- Angel is good at one thing: kicking. But she is really, really good at kicking!
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Konflikt '47 - An Examination Of New Weapons That K'47 Brings To The Battlefield

One of the most exciting parts of devouring new game expansions for me has always been diving into new weapon systems or equipment that change the rules of the game. These new items broaden the horizons of possibilities in the game, for better or worse, and always refresh the viability of older units and options as new combinations of gear come into existence.

While Konflikt ’47 is not technically an expansion to Bolt Action perse, it kind of is. Because it is built on the version one rule set of BA and because units of BA immediately slot comfortably into the K’47 game and universe, it is hard not to consider new weaponry within its pages as a expansion on how armies in the game play. Today, I will be looking at the three new tank mounted weapon systems that K’47 introduces to game.
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Wednesday, August 24, 2016

Team Yankee Dust-up Soviet Motor Rifle vs US Mech Infantry Company

by Eric "Tarzan" Lauterbach

I had another chance to play on Sean Mackintosh's geo-hex 6mm board.
We decided on a dust up between a Soviet MRR and US Mech Company. The Soviets had two Motor Rifle Companies, BMP Scouts, Full T-72 company, Hinds, and some Gohpers. The US OB was Three platoons of Infantry, mortar platoon, Vulcan platoon, 2 ITV platoons, Arty, Abrams, Attack Helos, and A10s for good measure. It was shapping up to be a good fight we rolled random for who was Soviet and let the action begin.

 The board the Soviet side to the right, US top left.

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Star Wars Armada: Konstantine vs Dodonna video Battle Report

Steven and Sean battle it out with new Armada stuff! Konstantine takes on Dodonna in a battle to the death!

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Team Yankee: West German Tips & Tricks #1: Spahpanzer Luchs (TGBX05)

Guten tag comaraden!

Translation:  Hey y'all!

It's me! SonBae! Live from WWPD-South, bringing to you another in my installment of tips and tricks from models from Battlefront's Team Yankee game.  This time we are going to look at models from the newest faction to enter the Team Yankee fray, the West Germans.

First up is the Luchs (TGBX05).  No, not the PzII variant from World War II, although it does bear a closer resemblance to an 8-Rad or Puma.  This Luchs is a sleek little all-terrain Armored Car.  In Leopard, you can find these bad boys in all of the West German lists.  You can get up to 2 Trupps of 2 Luchs each in the Leopard II Panzer Kompanie, Marder Panzergrenadier Kompanie and up to 4 Trupps of 2 Luchs eat in the Panzer Aufklarungs Kompanie.  You get some pretty cool rules with it  like Spearhead, Scout and thermal that help beef up that 20mm gun.

On to the models!
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