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Monday, March 27, 2017

V4 Launch Party - Hobbytown USA - New Milford, CT USA



This Saturday, my home club, Ordo-Ineptus had the only listed event in Connecticut for a FOW V4 release party.  One of the leaders of the club, Kevin Dietz brought a ton of terrain, and a crew came in the night before to get 2 tables set for demos.


The Tables setup as George looks on at a demo game

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Saturday, March 25, 2017

Bolt Action: Australian Commandos Review & Painting Guide

By Bryan

G'day fellas! Warlord Games has finally released the first of it's Australian range in the form of the Independent Company Commandos. The miniatures are fantastic sculpts, very accurate and a pleasure to paint. Read on and I'll go over the boxed set in a little more detail, as well as a step by step painting guide you can follow to paint your own Aussies. 

The boxed set contains a full strength section of Australian Independent Company Commandos, being 10 men. They are equipped in a historically typical fashion with 6 sub machine guns, 1 Bren light machine gun and 4 Lee Enfield rifles. One of those rifles has a scope and the sub machine guns are the iconic, Australian designed and made Owen Gun. These really help to give the models that Australian look.

The sculptor, the talented Steve Saleh, has taken this further by really paying close attention to period photos of the men he is representing in miniature. Take a look at this photo on the left and you'll see what I mean. He has managed to capture the rugged look of the men of these units. They often sported beards as they would be out on 12 day long patrols in the jungle, behind Japanese lines.

The style of beret worn by the Australian Commando units is also slightly different to their more well known British counterparts. Less a sign of elite status and more a practical piece of jungle head gear, the miniatures again capture that individualistic approach to uniform regulations in the Australian Independent Companies.

The sculpting is fantastic, and the equipment and uniforms are accurate, so I give these 5 out of 5 Owen Guns. The models are all single piece sculpts and do not have separate heads. Okay, onto how to paint your Pacific Australians.

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Friday, March 24, 2017

Bolt Action - Reviewing The Volley Fire Painting Service

Ever been too busy to find the time to paint? Ever had more models than you could ever get done in your lifetime? Ever know that you really want to take a specific army to a specific event and you know there is no way you can get things done on time? I definitely have been in all of those situations. I am notoriously time poor but love to try new armies and tactics. This drive to innovate keeps things fresh and interesting and drives my "hobby."

Thankfully, for me, there are extremely talented people in the world who are faster painters and who, for a fee, will help me finish my army projects. One of these painters is Andy Singleton and I recently commissioned him to paint a German force for my upcoming Bolt Action World Series Event.

The results of his work are stunning!



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Thursday, March 23, 2017

1945 LW FOW Tournament - Feb 18th "The Final Hour" - Kirwan's Game Store

The end of V3 is fast approaching, as many regular readers of this blog are aware.  And with it comes a possible end to many lists and models we held dear.  In an effort to say our final goodbyes to a version of the rules many of us loved dearly over the past 1/2 a decade, Chris Johnson (my arch enemy) helped put together a tournament up at Kirwan's Game Store. 1945pts LW, 3 rounds, beginning at 11am.

Below - Chris Johnson and a raffled off German Panzer Army for EW.  Everyone started with one ticket, but each loss earned you another ticket. (very good idea)

My List: I debated a lot about what to bring.  I decided on something I could never get to work.  I had only played them once, at 1425 pts and they were the worst list I ever brought to a tournament.  I should have known better at the time, but there it is.  What is over pointed like crazy? What is a fast tank? What has the stink of the oddly non-synergistic British rules about them.....you guessed it.  Comets.

My List - Nachtjager
British Motor Company (which for some reason is an Infantry company)
HQ - 2 white scout cars with cmd and 2ic
1 - Motor Platoon (cmd MG team + 3 MG teams w/ piat and lt mortar) (6 stands)
2 - Motor Platoon (full)
3 - required scout platoon (3 UC's)
4 - Wasp platoon
5 - AT guns 6pdrs
6 - mortar platoon
7 - 4 comets
8 - 4 comets

for a grand total of 1945 pts.

First Round - Joey Laderoute from Blackmoon Games in Lebanon NH


I missed the chance to play him last tournament so I was glad I got a shot this time around.  He brought American Tanks, Jumbos and Easy 8s, and an assortment of other trained armor. He reasoned that in V4, Easy 8s were dead, and Jumbos wouldn't be nearly as good. He attacked, since I was an infantry company.
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Wednesday, March 22, 2017

Fulda in Fredericksburg: 2017 Team Yankee Nationals


Now with Cold Wars 2017 behind us it is time to turn our attentions to Historicon 2017 and the first ever Team Yankee North American Nationals also known as “Fulda Gap in Fredericksburg”.

Here are the details

GMs: Mitch Reed (WWPDMitch@gmail.com) and Brian Sullivan

Cost: Free!!!

Date/Time: 14 July 10am – 8pm Arrive at 9:30am to register.  Players who do not check in by 9:45 may have their spots taken by a player on the stand by list.
Three 2.5 hour rounds.  100 Points. All official lists from Team Yankee (including Afghansty), Leopard (including Panzertruppen), Iron Maiden, and Volks-Armee will be allowed.  All forces will be fully painted.  We have spots for 120 players and we will make a stand-by list if the tournament fills up. Each participant will get the Wolfgang’s Bratty Wagon objective for free for playing in the tournament.

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Tuesday, March 21, 2017

On The Road Episode 6: Advanced Squad Leader's Winter Offensive




Episode 6: Advanced Squad Leader's Winter Offensive 2017
Direct download

In this Episode, Sean and I travel to Bowie Maryland to check out one of the nation's premier ASL events.
We have a lengthy interview with Perry Cocke; one of the owners of Multiman Publishing who produces Advanced Squad Leader. We talk about ASL, other board war games, and the wargame industry. Perry goes over the long history of ASL and board war gaming.
A Big thanks to Andrew Hopson who takes over for Tyler in producing the podcast for a few months.



Twitter: @MitchWWPD         
MitchWWPD@gmail.com
"Why We Fight" and "On the Road" Podcasts http://wwpd.libsyn.com/podcast 
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Monday, March 20, 2017

Bolt Action - Painting Guide for US Airborne

By Patch,
Welcome to another painting guide to add to our collection, this time I will look at the very iconic US Airborne. Before reading on though please be aware that while I have themed my force on historical US Airborne I have adapted the colours and general look to suit my style and how I like my wargaming miniatures to look. If you are after a totally accurate historical representation this guide may not appeal to you.

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The LRDG II Podcast: Episode 12


The LRDG II Podcast Episode 12

In this fun filled episode, Brad is joined by long-time BA player and the TO of the World's Largest Bolt Action Event, Steve Tibbs, for a free-style jazz jam like discussion about the game we know and love. 

Steve lays down why Brad shouldn't yawn at US forces in a discussion that heavily revisits the new Battle of the Bulge book. The guys also talk about the M8 Greyhound and how to convert them, enthusiasm, haters, trends in the game and Steve's huge event: Cambridge Too Far.

We invite you to join us and let us know what you think on the LRDG Facebook page. We always read and respond to your comments.



You can find this episode in your friendly iTunes shop or download directly from HERE.

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Friday, March 17, 2017

Bolt Action - The Ins And Outs Of Commission Painting


I, Old Man Morin, have been wargaming for a scarily long period time. It is getting close to three decades at this point. In that time I have discovered a few truths about my hobby, one of which is that I am a painfully slow painter and that my short attention span requires constant stimulation to stay focussed on a given project. This makes painting entire armies very difficult. It took me close to two years of steady work to paint my Late War German army for Bolt Action for example. For someone who loves to play with painted forces this is very problematic. This has led me, over the years, to turn to commission painting as a way of getting boots on the table. Today, I am going to discuss a few things to consider before treading this path.

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Thursday, March 16, 2017

FOW - Stalingrad 2000 Point Multi-Player

With the impending arrival of Ver 4 to our gaming tables, the regular players at the Brookhurst Club in Orange County California decided to hold a multi-player Stalingrad FOW game. I had run the Able Kompanie Stalingrad intro game at GenCon several times, so we decided to run a modified version of it. We changed the table arrangement so it wasn't a duplicate and created different army lists up to 2,000 points per side.

Our rules for the game included the following:
Movement and Cover: All of the table was (at best) Slow Going - Except for roads (regular cross country on roads).
Rubble (any building or rubble bases, as well as blast craters) gave bullet proof cover to infantry if their base was at least half on the rubble base.
Bunker Busters: Building with four walls, and a second story floor or roof were considered "buildings" for bunker buster guns.
Other terrain such as railroad embankments, etc followed the rule book for Ver 3.
Buildings and rubble bases required skill checks for vehicles to avoid bogging.


Scoring: Based on the Able Kompanie GenCon version, we ran a total of eight objectives. Three in each deployment area, and two in the center of the table. The center objectives were slightly offset from the center line, so each side could attempt to get close enough to contest in turn one. At the beginning of each side's turn, they received points for any objectives they held (or had held, and were not contested by the enemy). Objective in your own deployment zone were one point each. Center objectives were two points each, and if you got lucky enough to take one in the enemy deployment zone, those were worth four points each.
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