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Wednesday, June 21, 2017

FOW V4 Afrika Korps Command Cards

The long-awaited command cards for Version 4's Mid-War desert armies have finally arrived. Below is a recap of the command cards for the German Afrika Korps force.

If you'd like to see the full rules for using the cards, there is two-page pdf available here. This piece will discuss the appropriate rules for each type of card in the appropriate section.

Basic rules for using the command cards include two methods of deciding how to use the cards in your forces. Both depend on agreement between players. Chose either free use of the cards when building the force (up to the points for each force), subject to the limits for each type of card. Or, agree on a certain point value total that each player may add to their force.

Cards may be used multiple times in a single force, except for Warrior cards, and any cards with the Limited designation. Those may only be used once per force. A force may also include only one warrior card. Cards are also restricted by nationality of the force (German cards only apply to German forces and units) and by unit type.

Warriors
Many players on the forum have pointed out that the two books (so far) for force building in the V4 Mid-War period were rather thin, and didn't include many options players were accustomed to, such as Warriors. This set of cards provides two warriors for players to chose from: Rommel and Rettemeier.

Rommel's old abilities of Fingertip Feeling and Rommel at Point are gone. Instead, the new card, at 6 points, grants an additional two inches of command leadership distance to unit leaders. Rommel adds a victory point to your opponent's totals if you lose the game. If you win the game, you gain an additional victory point by fielding Rommel.
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Monday, June 19, 2017

Bolt Action Road to Victory: A Beginner View



Hey everyone! Seamus here with another community article for your reading enjoyment. Today's article is from a newcomer to Bolt Action who took the bold step of using the Road To Victory campaign rules for his first foray into the game. One of the best parts of this system is that it really shakes up the normal run of rulebook missions and cookie-cutter army lists by using dice rolls on tables to drive which units you can add to your force. Another great strength of the system is that you or your opponent may end up with a really strong unit, which then means you'll both have to be on top of your game to deal with less balanced forces. So, without further ado, I present to you a newcomer's experience on The Road to Victory....


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Friday, June 16, 2017

FOW V4 Desert Rat Command Cards

The long-awaited command cards for Version 4's Mid-War desert armies have finally arrived. Below is a recap of the command cards for the British Desert Rats force.

If you'd like to see the full rules for using the cards, there is two-page pdf available here. This piece will discuss the appropriate rules for each type of card in the appropriate section.

Basic rules for using the command cards include two methods of deciding how to use the cards in your forces. Both depend on agreement between players. Chose either free use of the cards when building the force (up to the points for each force), subject to the limits for each type of card. Or, agree on a certain point value total that each player may add to their force.

Cards may be used multiple times in a single force, except for Warrior cards, and any cards with the Limited designation. Those may only be used once per force. A force may also include only one warrior card. Cards are also restricted by nationality of the force (German cards only apply to German forces and units) and by unit type.

Warriors
Just as with the Afrika Korps cards, Battle Front has added two warriors to the limited options in the new Mid-War book for the British forces in the desert. John Currie, for eight points, allows tank units that do not have Tally Ho a Last Stand rating of 3+. Pip Roberts, at a cost of 4 points, grants tank units that don't have Tally Ho a tactics rating of 3+.


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Thursday, June 15, 2017

Why We Fight: Episode 15

Cick here to download             In this shortened episode, the boys discuss what they have been up to recently, and their changing levels of interest in FoW and other games. In act two, they look at the newly released "Fog of War" cards and ponder the problems, challenges and the potential excitement these cards will add to Flames of War.
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Wednesday, June 14, 2017

The LRDG II Podcast - Episode 16 - Make Poland Great Again


The LRDGII is back with another three hour epic! 

Episode 16 begins with a beginners guide/ exploration of the Batman Miniatures Game. For this segment, Brad is joined by Liam from the UK's premier Batman podcast "Titan Dose." He talks us through the game, top to bottom and explains how everything works in the midnight clad city of Gotham. 

The rest of the episode is dedicated to our favourite game, Bolt Action. Experienced Polish players, David Xavier and Pat "Muddy Funster" come on to look at one of Bolt Action's lesser seen armies. Poland. The guys take an exhaustive look  at Poland in the game and the bigger picture of history that puts Poland into the context of WW2. 

Come on down and check episode 16 out and learn how to Make Poland Great Again!



You can find this fine episode in the iTunes store or download directly HERE.

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Behind Enemy Lines Episode 37

Download the episode here

Behind Enemy Lines is back again. Episode 37 is all about the HYPE!

In part 1, the guys take a look at all the hype around the latest Warhammer 40k edition and why they're excited about it! They also look at all the other Noob News they've found...

Part 2 see Dan and Damo talk about what happened at TCOW as well as more hype around new 40k! Greg regales us with tales of V3 Flames of War with a report from NICon.

Part 3, we rock it old school and answer listener questions! Be warned, fun may ensue!

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!
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Fog Of War Cards Review


Battlefront will soon we releasing Command Cards.  The Command Cards, at this time, represent three releases.  One is specifically for the British, one for the Germans in MW and one that is not nation specific called the Fog Of War Cards.  Today, we will be taking a look at the Fog of War release and how it may affect play for Flames of War in the future for both casual and tournament play.

It is imperative to read and review the post on the use of the cards from the Flames of War website before you read the cards to understand how they are played.


Below are all the cards.  We review them in detail on the Why We Fight Podcast and I encourage you all to read through and draw your own conclusions.  We have a summary of our thoughts at the end of the article.  The cards are said to be used in the Dust Up and Free For All missions.  I believe that they could be incorporated in the Annihilation mission as well.  Currently, the cards are not designed to be used in any other missions.
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Monday, June 12, 2017

Bolt Action Tutorial: Scenic Artillery Bases


By Bryan,

Artillery units present great opportunities to create a mini diorama as the center-piece of your Bolt Action platoon, while still remaining game play compatible. Here in this tutorial I'll show you a simple process for creating one which doesn't require a lot of skill or time. I'll use my recent added PAK40 team for my Royal Hungarian Army as an example.
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Saturday, June 10, 2017

Bolt Action - Baconburgers Podcast: Episode 6

Episode 6 - The Lost Tapes!

Uncovered in a dusty attic, these tapes were recently found and brought to light.  In them, the Baconburger command discusses the second edition of the Bolt Action rules, along with the hits and misses they felt came with the edition change.  So hold onto your seats, for another long awaited Baconburger episode!

Explicit language warning, mature listeners only.


Please find this episode in your friendly local iTunes store or download it directly HERE.




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Friday, June 9, 2017

FOW: EW V4 Indian vs French (Vichy)

Over the past few weekends, Raymond and I were able to work in a few games of Early War to try out the Version 4 Flame of War rules. We set up the latest battle one Sunday afternoon at the Brookhurst Club in Garden Grove California.

I found the depth the the EW lists refreshing after the past several weeks running demo and introductory games with the new and extremely limiting Desert Rats/Afrika Korps V4 books. Plus, it was fun to dust off the 2 pounder Portees and let Raymond get his Axis French forces out of storage for a bit.



We created lists of 1,500 points each. Raymond used the Burning Empires book, and I went to Hellfire and Back for my British Commonwealth Indian lists. I had to proxy my generic British Infantry stands for the Indians troops I don't have painted yet.

Unfortunately, I managed to forget to bring my dice tin. I got lucky, however, and scored a deal. Raymond had brought along an old Desert Rats dice tin with dice and markers, hoping to sell it to me. How could I say no to that offer?

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