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Wednesday, July 30, 2014

News from the Front Episode 79 - LIVE from Historicon

LIVE from Historicon!  Steven, Luke and Dirty Jon are joined by Eric Riha, Craig Baxter and James Brown as they recap all of the antics at Historicon 2014.  The guys give the results of several tournaments and talk about plans for upcoming events.  There is even singing!

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Tuesday, July 29, 2014

FoW Great War: Mitchell's Marauders pt II: The Support Platoons

In Part I, we looked at the core rifle platoons in the Mitchell's Marauders box set. Today we'll look at all the support options included.

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Monday, July 28, 2014

FoW Great War: Mitchell’s Marauders Part I: The Riflemen

We're going to talk a two part look at the Mitchell's Marauders box set (the upcoming 1500pt British box set for FoW Great War). First, we're going to look at the meat and potatoes of the set - the riflemen. In a later post, we'll look at the rest of the support options included. Part two will be posted on Wednesday, so make sure to check back!

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Friday, July 25, 2014

Desert Battle: German Panzers vs British Rifles in 1942!


By Steve MacLauchlan

At long last, our belongings are home and my game room is 80% unpacked! With all of my desert terrain and armies ready to go, I couldn't wait to throw down. Sean and I decided to do a '42ish game. We rolled randomly to see who would play what, and then rolled for the mission. We came up with Fighting Withdrawal, which felt just right for the matchup!



The Lists:



So without further ado, let's get started!
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Thursday, July 24, 2014

Historicon Mid-War Doubles!

By Eric Lauterbach

Luke having out of control fun!!!
 Another great year at Historicon! The WWPD crew joined in the fun with 70 players in the doubles tournament.  The Mid-War event had each two man team playing roughly 1000 point companies, joined up to make 2000 points on the table.  The doubles event is always a good time.  Playing with a friend takes some of the hard work off you. If you have never tried one of these tournaments, I would recommend it greatly.  This year I allowed each team to pick a team nickname and I was not disappointed with what they came up with!  Probably have to keep that for next year.





"Throck of War" fighting the hordes of team "Lots of Dead Guys"
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Wednesday, July 23, 2014

M26 Pershing/Super Pershing Build & Paint

By Sean "Throckmorton" Sarah


Historically, the M26 Pershing is a fascinating tank. It's development cycle was rife with internal dog fights between Army generals. Some, like Leslie McNair, were convinced the M4A3 variant of the Sherman was the best tank of the war with the perfect mix of speed, mobility, survivability and firepower. Others, like Generals Devers and Marshall, were convinced that a heavier tank was needed, one that could confront Panthers and Tigers head on.
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Monday, July 21, 2014

US 3rd AD vs Westfalen SS in Counter Attack

With my game room again fully operational, I was excited to get a Remagen game in! I prepared for the game as we often do- the host sets up the board and makes 2 army lists, and then we roll to see who takes what.

For the board, I wanted it to look like the outskirts of an industrial region- a vital train depot AND crossroads with the US hit with a preparatory bombardment before striking. For this game, I ran Westfalen, and Jon ran the US.

US 3rd Armored Divsion Light Tank Company (Reluctant Veteran)
HQ + Recovery Vehicle (which I forgot to take out, but wouldn't have made a bit of difference)
5x Chaffees
5x Chaffees
Tank Platoon (2x M4A3, 2x M4A3E8)
Armored Mortars
Armored Rifle Platoon (dismounted)
Armored Recon

SS Westfalen (Fearless Trained)
HQ + Panzerschreck
Ersatz SS-Aufklarungs Platoon
Ersatz SS-Aufklarungs Platoon
Ersatz SS-MG Platoon
Ersatz SS-Tank Platoon
512. Schwere Panzerjaegers (2x Jagdtiger) (Confident Trained)
Panzer AA Platoon (2x Ostwind) (Reluctant Veteran)
Volks Rocket Launcher Battery (Reluctant Trained)
Volkssturm Platoon (Reluctant Conscript) (Xyzax)

The mission was Counter Attack.
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Friday, July 18, 2014

WWPD Sneak Peek: The Great War Pt IV- The Missions

by Eric Lauterbach and Steven MacLauchlan
The Great War Booklet contains three all new missions for the unique type of warfare representing WWI.  Also included are many new special rules designed to bring the feel of trench warfare to life...  but before you go anywhere there are some major changes right up front! First, all of the missions are played on a 4x4 table not 6x4 like normal, and the mission dictates where trenches go or even if they are present.  Another unique characteristic to WWI is that your army composition may decide if you attack or defend (as discussed in the overview).  Example if you choose “Stoss Platoons” you always attack, or if you choose “Field Batteries” you will always defend.  Of course there is still the roll off if you both end up the same. The missions presented in the booklet each use some (or all) of the following rules, reproduced in their entirety with permission from Battlefront.

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Thursday, July 17, 2014

WWPD Sneak Peek: The Great War Pt III- Tanks!

by Jon Baber and Steven MacLauchlan
The Great War adds some very interesting rules for tanks. Though the tanks are relatively protected against rifle fire, they do not have super heavy armor - artillery in direct-fire seems like it would be super-effective. But wait! There are several special rules for tanks that add some interesting mechanics for tank survivability, especially for the massive Landships.


GENERAL TANK RULES
MOVEMENT
Tanks are very slow in The Great War, so you need a little something to get them going. With the Push It rule, you can push your tanks a little farther with a skill check immediately after normal movement, but watch out: if a 1 is rolled, your tank either gets Bogged or takes a Damage marker (more on this later). If you succeed, your tanks can move an additional 2". Using the Slow and Steady rule, tanks cannot move at the double. This rule also states that tanks move 4” in rough terrain or slow going. You can still Push It in slow going, but you take an additional bog check, if necessary.



SHOOTING
One good thing about moving so slowly is that it is nearly the same as standing still! Because of this, tanks get to shoot all of their guns at full ROF, even when moving! The tanks also get to target different platoons with each individual gun.
Infantry and Man-packed Gun teams shoot at tanks normally. All other teams reduce their ROF by half when shooting at a tank that isn’t Bogged, Bailed or Damaged (They aren't trained for shooting at a big, moving target!). As normal, take a +1 to hit if your ROF is already 1.
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Wednesday, July 16, 2014

WWPD Sneak Peek: The Great War Pt II - Army Lists

The Great War takes the core Flames Of War game, and modifies it to better represent the fighting of 1918. In part II of our sneak peek into The Great War, we will dive more seriously into the two army lists and the rules that make them work.



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