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Tuesday, February 21, 2017

Desert Rats for V4 Previewed and Spoliled

The British 7th Armored Division, known as the Desert Rats must be a favorite of someone at Battlefront because these guys pop up in so many books. And now, the first Mid-War Version 4 Allied army book follows this trend. It really shouldn’t be too much of a surprise, like the Monty Beret, few things make us think of the war in western desert more than the Desert Rats. So, in the aptly named book of the same name, players are given the opportunity to build a formation that features the tanks used by the 7th during the war in the North African desert.

What is in store for us in Desert Rats? Players have the option of fielding 4 formations in this book; a heavy tank formation featuring the Grant tank, two cruiser tank units that feature either the Honey or Crusader tank, and of course an infantry formation that represents the 7th AD’s motor rifle brigade. The formations available in DR represent a huge reduction from the variety of units that were previously available in the V2/3 North Africa books. However, this book only covers the 7AD and perhaps follow on books will cover the other units involved the desert war. One omission that I noticed is that the Sherman tank is missing from the lists - a fact  some “rat lovers” may gripe at. Rumor has it that Battlefront is going to include them in a later release. So until then your fights vs. the Afrika Korps will have to be without the iconic M4.

OK, let’s take a look at the formations.


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Monday, February 20, 2017

Afrika Korps for V4 Previewed and Spoiled

Welcome to V4! With the first two mid-war books now upon us (or nearly so) it’s time for some good ole’ spoilers and thoughts from your WWPD team.

First up, we’re taking a look at Afrika Corps, the German V4 book covering the fight in North Africa.

This book, and it’s counter part Desert Rats, are supposed to show us how the implementation for V4 will work. Unlike Early and Late-War Battlefront is waving a magic version wand and changing everything all at once.

The books also give us great insight into what future books built entirely for V4 may look like. We already know that US and Italian forces are coming by the early summer with the Eastern front due to arrive before the fall. We also heard rumors that the Pacific and the Far East will be added in late 2017 or early next year.

Let me make one thing clear, I am not writing this article on the core V4 rules, which I really like, but on the one of the two books that are supposed to replace the old North Africa book. Afrika Korps covers the German forces from the 1942-1943 campaign against the British 8th Army. When I first glanced at Afrika Korps I was struck by how light it was on lists, and those lists were even lighter as far as options.

To get some perspective, let’s look at the Africa Company infantry list from the older V3 North Africa book; it has a lot of neat options at the company level:



Drilling down to the platoon level, once again you have so many options, which fits in with the Kampfgruppe style organization this unit found itself having to cobble together during the Western Desert campaign.

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Friday, February 17, 2017

Watch on the Rhine - Blackmoon Games, Lebanon, NH 1700LW


Hosted by Joey Laderoute and Jeff Mayo and taking place in Lebanon NH at  Black Moon Games, this would wind up being one of my last V3 tournaments before V4 comes out in March.

I brought up some of my terrain (I can proudly say I have two tables worth.) that's not Eric "Tarzan"  Lauterbach levels of terrain...but everyone needs to start somewhere.  Some shots of the setup before things get going.

This 1700 pt tournament was so well attended we wound up with an impressive wait list.  20 players from all over attended.  I decided to come up the night before, and stay in a hotel, then left from the store and headed back down to my Home in Danbury that night.  The whole thing was well run, the store was a fun place and the owner was a very generous and friendly guy.  If there are people looking for some gaming space and product, I highly recommend it.

Some shots of the store...


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Bolt Action - Ghost Army Podcast Episode 22


Ghost Army Podcast: Episode 22

In this episode of the Ghost Army Podcast, Patch, Bryan and Anf talk about their action-packed weekend at Cancon, how their lists went and what they saw at the event, the first major Australian event for Bolt Action V2.  In the second half of the episode, they have on Mark, the author of the new Battle of the Bulge campaign book being released by Warlord and delve into the making of the book itself.


Find this episode in your friendly neighbourhood iTunes store or HERE.

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Thursday, February 16, 2017

Bolt Action - Cancon Charity Raffle - The Results

Over the Cancon gaming convention weekend held on the 28th and 29th of January 2017, the Bolt Action Alliance held a charity raffle to raise money to support Soldier On. The raffle consisted of two prizes. A rather large LRDG force, and a Fallschirmjäger force based on the invasion of Crete. I had painted up both of these forces and donated them to the raffle as my way of giving support to a worthy cause.


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Tuesday, February 14, 2017

My Impressions of Version 4: An Editorial

Let me start off with a few disclaimers; if you have not listened to Episodes 10, 11 & 12 of the Why We Fight Podcast you may be confused by some of the things I plan to bring up in this article. Even a cursory listen will help you, or if you read any of the detailed breakdown of the WWF in places like the WWPD forums you will have a better understanding of some of the changes and my impressions of Version 4 of Flames of War. Now a second disclaimer, this article offers my opinion which is based on my reading of the rules and play testing them over the last few months. This opinion is not influenced by any relationship we here at WWPD have with Battlefront. In the past I feel I have called out things I do not agree with enough to call myself impartial. The final disclaimer is that my opinion is based on the draft we received from Battlefront which converts the Early and Late War into Version 4. Things often change from the draft to the final version and often we are not privy to this. I can point out to the issue I had with the T-55AM2 stats in Volks-Armee just last month.


I was not very vocal about the fact that I felt that Flames of War was getting stale.  I was not as active in the tournament scene in 2015-2016 as I was in years past and did not look to play the game outside of tournaments.  It’s not that the game was bad, it was that very little was changing.  A lot of this is self-induced, I played the game a lot when I first got into it, and collected army after army in all three of the time periods the game covers.  So call it burnout or staleness I just wasn’t getting the same enjoyment as before.  I was not alone, I have noticed a shift in the FoW “old guard’ in my area, even this web page, once totally devoted to FoW now covers all aspects of the gaming community.


When Team Yankee was announced I was not 100% thrilled, which I was vocal about.  Having seen so many modern miniature war games fail to capture a large ground swell I doubted that this new game would be anything special.  I also used some confirmation bias to protect myself when I made claims that modern war should be fought in 6mm and that the 15mm scale was unrealistic.  Then I played it and realized how it just worked at 15mm, and the rules were tight.  So I was not a fan until I tried it, and once I did I became hooked.
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Thursday, February 9, 2017

Bolt Action - Trenchworx M4A1 76mm Sherman Review

Hello, everyone! Seamus here with a review for your perusal. I recently picked up a resin kit from Trenchworx, grabbing a M4A1 76mm Sherman to add to my nascent U.S. armored platoon. This is my second Trenchworx kit, but one that I really paid attention to as I built it after tearing through the Jagdpanther kit with reckless glee without taking pictures.


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Wednesday, February 8, 2017

LRDG II Podcast Episode 11

LRDG II Podcast Episode 11

Welcome back to another huge episode of the LRDG II. Old Man Morin is initially joined by Jeremy Spurlock of the San Diego Bolt Action Raiders and the guys talk about the scene and upcoming events on the left coast of the US. They also talk about an important cause to help both veterans and dogs in need. 

To find out more about Jeremy's awesome fundraising campaign, I highly recommend that you check out this website and/or go to play at Kingdom Con. The proceeds go to the same place and you might win a tank painted by Old Man Morin!

At that point, old friend of the cast, Luke Emerton hops on mic and he and Brad discuss the successful Cancon Bolt Action event and go over the new Battle Of The Bulge Campaign book unit by unit, with a microscope and a fine tooth comb. 

Please check out the episode and let us know what you think on the LRDG Podcast Facebook page. We love and appreciate any and all feedback.


You can also find this fine episode in the iTunes store or download directly HERE.

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STAR WARS Armada Video Battle Report

More Star Wars Armada! This time Garm Bel Iblis' fleet comprised mainly of three Assault Frigate Mk IIs squares off against Darth Vader's rapid response force. The game winds up being incredibly close- we weren't sure who won until the points were added up!



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Tuesday, February 7, 2017

"Never Tell Me the Odds:" How to Use Math to Make Better Gaming Decisions



While we all know whether something or not is a good idea in game by feel, sometimes choice A and choice B seem to be fairly even.

In Flames of War for example, by and large everyone knows that shooting twice at -1 to-hit with Stabilizers is always better than shooting once without, since if you get lucky you get TWO hits maximum and only 1 hit maximum without.. but what about something not as cut and dry?

Admittedly not a math guy like Eric Riha, I came across one or two cases where I really was stumped, and turned to some math for help.

I play Black Powder ruleset for my Napoleonics, and in that game, while every army has access to infantry, cavalry and artillery, there are a variety of formations that you can use, and my quandary was, should I bother moving my infantry up in Mixed Order (which means having skirmishers out front) and if so, it means I have to build and paint the skirmishing models!  They assault better in this formation, but I lose shooting power to do so.. which is actually better, and do I need to build more models, so I needed to be sure!

Here is my actual problem, and I'll go through math for my answer: Infantry can move up in a Line formation, where it can shoot 3 times w/ 18 inch range, hitting on 4+, enemy saving on a 4+, and a normal command bonus.   However, I can choose to set them up in an attack column because they are French, where they only shoot 1 time, shooting to-hit on a 3+, get a command bonus, but have -1 save.  Which is better vs similar stat'ed british line infantry?
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