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Friday, September 22, 2017

Battlegroup Rules: How to Win with Chits

The Battlegroup wargame system is currently on the top of my stack as I investigate new WWII gaming systems to try out. In this piece, I'll begin a series that looks at some basic rules of the game. All page references are from the Battlegroup Rule Book, hardcover revised edition.

Winning the Game: 

The first question a player asks of any game is: "how do I win" (or lose)? In Battlegroup, there are several ways: controlling all objectives at the end of your opponent's turn, causing the opposing force to be destroyed or pinned so they cannot use any orders on their next turn, or (as occurs most often) when your opponent's Battle Counter Chits sum exceed their force's Battle Rating.

Battlegroup uses a secret countdown of these Battle Counter tokens as a core mechanic. During the course of the game, players will be required to blindly draw morale "chits" from a bag or cup. These chits range up in value from one to five points each. Typically, there are more of the middle numbers (two and three) than there are ones and fives in the pool of chits. There are also special chits, with beneficial effects for the one who draws them. I will cover these more in a later piece.

When the numbers on the chits exceed the Battle Rating of the player's force, their force breaks and runs. Their opponent celebrates the victory. Tying your battle rating, instead of exceeding it, with chit values is not a loss. But, you're very, very close.

Chits are normally kept in a bag or cup for blind draws from the pool.

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Wednesday, September 20, 2017

Product Review: Battlefront's BB215 Medium Desert House

By Ranger Dane

This is a nice piece of terrain for your Desert table.   This Medium Desert House is being released as part of Battlefront's new modern building line for use with Team Yankee, but will work great for WWII gaming as well. . This Medium-sized Desert House is being released with the V4 North Africa campaign set, but it will also blend well in any Italian Campaign.
This Medium-sized Desert House will also blend seamlessly with any Arab-Israeli war game.

These homes are also representative of many Mediterranean homes.   Here are an actual House in North Africa.

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Monday, September 18, 2017

Bolt Action German armoured platoon for Tunisia 1943

By Bryan,

I've been working away for a while now on a German tank platoon for Bolt Action, based on the 10th Panzer Division in the 1943 campaign in Tunisia. I thought I would share it as I think it's a rather interesting force, being a bit different to the 'classic' Afrika Korp that most people choose to collect. I'll take you on a tour of the force and how I collected and painted an army based on the fall of the Axis in North Africa.

Here is an overview of the platoon, a 'Tank Wars' format of armoured vehicles making up the compulsory choices and the infantry in support. You'll notice it's not really much of a tank platoon as there are only two Panzers! This ad-hoc Kampfgruppe has a Marder tank hunter but most interestingly...many of Uncle Sam's halftracks!

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Thursday, September 14, 2017

Bolt Action: The Clear Choice for Basing

By Seamus,

When it comes to wargaming, it can be argued that you need some decent basing to really bring the whole thing together, to really make the model stand out. A superbly painted miniature inevitably loses something if the basing isn't also as skillfully done as the model itself. One thing I'm sure we can agree on is that basing is a skill that is rarely easy to come by, and indeed it is through practice that we see people achieving truly stunning results over time. Many of us like to have a theme for our armies, whether it be a specific unit or perhaps a particular theater or battle. I myself have a Gebirgsjager force with snowy bases, an Australian force with jungle bases, and an Italian force with Tunisian desert bases, as examples. These bases really help set the tone for the models and the army and, while my basing skills are not anything to brag about, they do help emote the them of the army. In preparation for this article, I've asked the lads to share with me some of the basing they're most proud of. Here are some tremendous examples of what you can achieve with basing, especially in concert with superbly painted models.

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Wednesday, September 13, 2017

Other Road Episode 10: Live from GENCON

Download the episode here.

Major episode, Mitch and Sean are at GENCON in Indianapolis and 2017 marks the 50th anniversary of this great event. The guys explore the vendor hall and talk to some great folks.

You also get to hear the thoughts of a GENCON virgin (Mitch) as he experiences his first event.

We finally talk to the guys who created Secret Hitler!

We also speak to the folks from Columbia games;

The guys that produce the game Superfight which they have been talking about for ages.

Mitch noticed a great game from an indie game designer called Fallen Land: A Post Apocalyptic Board Game, and the guys sat down with its developer Jon Lonngren for an interview.

Along with this we have the usual banter and some segments with special guests, super gamer Scott Simoneau and Wanda from housekeeping

This is our longest OTR episiode, however we had so much to cover and talk about!

@MitchWWPD on Twitter

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Tuesday, September 12, 2017

Quonset Hut Terrain Guide - Bolt Action

By Dennis,

Today I'll be walking you through a step by step guide on how to make an iconic WW2 building from the Pacific Theater, the Quonset Hut in 28mm scale.

Quonset huts were manufactured from 1941, when the United States Navy needed an all-purpose, lightweight building that could be shipped anywhere and assembled without skilled labor.

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Monday, September 11, 2017

Behind Enemy Lines Episode 40

Download the episode here

40 episodes! Really? Man that seriously is quite a few, isn't it!?

The Behind Enemy Lines guys are back. In this episode, you get some Noob News and rambling. You're gonna get an update on what the guys have been up to...and rambling.

And then we talk about ructions and rumblings within the Flames of War community at large.

There may also be rambling...

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!
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Battlegroup: A look at the Rule Book

I've recently begun a quest to find a new WWII miniature game. In the course of my research, I uncovered a likely prospect for my new favorite game: Battlegroup. Over the course of several articles in the upcoming months, I hope to share my journey into learning this new game system.

The qualities I am looking for in a WWII miniatures game are numerous, but the main qualities include:

1. A rules set that is easy to understand,
2. Playable in a scale that I already have figures for,
3. Does not require rebasing of those figures,
4. The rules rely on and are based on: The rule book, theatre of operation source books, and tools such as dice and a measuring device. Any external additions (eg cards) should be for reference only, and not impact rules or strategy based on their use,
5. Have a community of players and rules designers already established. Even if I have to work to grow a gaming group in my own area, I'd like to know there is a popular base of support behind the game.

Battlegroup, so far, fits those criteria. I've had a chance to read the rules and begin some skirmish games at our local gaming club. The rules are different, much different than what I'm used to with Flames of War (FOW). But, they're not complicated. My biggest challenge has been trying to think inside of the Battlegroup rules, and not applying rules from another game set.

This article will look at the Battlegroup main rule book, its layout, and how it presents the core of the Battlegroup system. The rules themselves will be covered in later write-ups.

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Tuesday, September 5, 2017

Bolt Action - My US Anti-Tank Force for MOAB

By Patch,

Some of you may be aware that I have painted up a force of US Airborne (guide here) and I have been looking forward to fielding them in the biggest Sydney event of the year being MOAB in October. I have been dithering around on listing for awhile now and was almost settled on an all vet Paratrooper force however was just not happy with it. A few days ago I decided to go for something different and field a regular Gilder force instead.

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