“Each and every man under my command owes me 100 Nazi scalps! And I want my scalps.” – Aldo Raine
Both players roll a die. The player who rolls highest gets to choose which long table edge to deploy on. They will then choose up to half of their units to deploy on the table, within 12” of their edge. Any remaining units can either come onto the table in first wave or in reserve. Then the second player does the same.
The aim of the mission is to kill enemy units. Each time you kill an enemy unit, place a Scalp token next to your unit that killed the enemy. Enemy officer teams are worth 2 Scalp tokens. If the unit was killed by friendly fire or some other such circumstance, place a Scalp token on the closest enemy unit.
If a unit that has Scalp tokens dies, remove the tokens from the game.
A Scalp token can be any such unique token, but you will want to make sure to use something different to your pin markers to avoid confusion.
The battle begins. During turn 1 both players must bring their first wave onto the table. These units can enter the table any point on their side’s table edge, and must be given either a run or advance order. Note that no order test is required to move units onto the table as part of the first wave.
Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a die. On a result of 1, 2, or 3 the game ends, on a roll of 4, 5, or 6 play one further turn.
At the end of the game, each player gets 1 VP per Scalp token they have. The player with the highest is the winner. In the case of both players having the same number, it is a draw.
"Anf" is a long-time gamer from Down Under, who currently focuses his hobby time on Bolt Action.
With an equal love of rockets and Ice Hockey, he constantly explores weird and wonderful army lists
in his never-ending quest to collect them all.