To start with the "skin" of the game does combine wild science fiction gone mad with what actually happened back in the forties, but this should not put off the strict historically minded of us. The accuracy of the historical aspects of the game have been carefully considered by the authors, who are clearly aware of the intricate details of the conflict. Although the alternate timeline of the game is fantastic; it is also logical, plausible (if this level of technology was dropped into the middle of WW2) and comfortable. This alternate history "feels" right. But this is all window dressing for what excites me most about the game. The rules.
Now, Konflikt '47 is firmly based on the strong foundation of the Bolt Action ruleset. If you play Bolt Action, you will be able to pick up the game almost instantly. Where it diverges from its progenitor is what interests me though, the reaction and assault rules. If we look back to the early days of Bolt Action, rules that made units monsters in hand-to-hand combat existed but did not actually exist in the army lists themselves until the Armies of Britain book, when we got Ghurkas, Commandos and other units with the Tough Fighter rules. Sure Cavalry existed back then but no one ran them. Games largely revolved around shooting as even assault units (those armed with submachine guns and assault rifles) were effective at range. The brutality of HTH combat was known but to beef up a unit you had to pay the points to do so. The game felt right. Since then we have seen an escalation of TF units across the books and while some people love this, I do not. It took the game away from what I perceive "modern" combat to be like, firefights between groups of desperate men. Desperate to win. Desperate to survive.
After any point blank shooting occurs, hand-to-hand fighting happens. Now, even this is different. Whichever side has not point-blank fired can now attack. Like with point-blank shooting, if both sides attack in this way, the attacks happen simultaneously. The attackers do not go first anymore. You then roll attacks and resolve the combat to determine the winner. Any unit that suffered any wounds at this point takes an additional pin which is important because ASSAULTING DOES NOT REMOVE PINS IN K47. Once a winner is determined, the losing side takes a morale check (taking pins into account) to see if they survive. I like this A LOT. Though it will probably end up with the loser dying, it might not. It makes HTH combat slightly less deadly in the game.
On a side note: I have not even gotten into the new weapons, special rules and unit types that hugely expand the game. If you are not into these though and you want to play strictly WW2 games, you can! Every unit and army list from Bolt Action works for Konflikt '47. All of them. You can easily play this game using your regular BA armies/forces. In fact, given the improved rules of the game... I would suggest doing so, it will give you a more realistic and tactically interesting game.
By: Old Man Morin