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Thursday, July 7, 2016

Team Yankee: Soviet T72 Tips & Tricks #1

He's BaaaaAAAAaaaack.  Yes, I have returned as was foretold by the sages. Life got a little hectic for a bit, but I'm back baby, here to share my thoughts and tricks and tips on the T72 Tank by Battlefront for their Team Yankee version of Flames of War. The set I will be talking about is the T72 Tank Company (TSBX01) which has 5 complete T72 tanks.  This also covers the T72s that are included in the Potecknov's Bears Battalion Starter Box (TSUAB1), as the sprues are identical (with one exception for earlier spurs we will talk about in a bit).

Bottomline up front...This is a great plastic model kit.  Battlefront continues to kill it on the plastics. There are a couple of little tricks you should know about for this model.

- Main Gun Barrel.  I have seen 2 sprue types for the Main Gun.  The first has sprue contact points on the top of the barrel, right where that little thin line across the barrel is located.

The contact point at the bottom and middle are on that ridge
This makes clipping the barrel off cleanly and still keeping the detail clean a little difficult. This is what the barrels were like on my copy of Potecknov's Bears, which was part of the preorder (and I got the extra tank).

Contact points on the underside of the barrel...much better

Later copies of the sprue, like in the Tank Company box, seem to have corrected this and have the contact on the bottom of the barrel which makes it much easier to clean up and keep the detail.

- Smoke Dischargers.  These are a pain to clip and clean easily.  You need to be extra careful and have a sharp knife when you clean these up.  Doable, but you have to be careful.  Attaching these to the turret is also an experience.  There are 2 sizes.

Notice discharger on the left is smaller and the VERY tight sprue connections

 The smaller one goes on the side of the turret where gun barrel search light is located. When you attach it, you need to place it close to the spotlight. If you don't, when you place the numbered turret decal on the turret, you will find that the decal doesn't fit.

- Spotlight.  Make sure the the spotlight is aligned with the barrel.  I found that it was easier to put the light on the barrel before the barrel was attached to the turret.

Build Plan. You can pretty much put these babies together in any order, but after having built just over 30 of them I have learned a little.

Everything always starts with a dry fit.  Make sure the pieces fit cleanly together before you glue them together.  If they don't fit cleanly fix it with a little filing and knife work until they do.

You can do the Hull or turret first as they are independent of each other. For the hull, dry fit then glue the back to the main hull section.

Next dry fit then glue on the track pieces and then do the same for the hull deck. With the deck in place you can now move to adding the side skirts. Now a tricky part...the spare fuel tanks. First, gluing these together is a little tricky.

On the left fuel tanks the "smaller" peg/hole is on the left

Looking at the inside of each half, you have a long slot on one side and a short slot on the other. Get these lined up when you glue them together. and the detail will be lined up as well. When these dry, you can glue that bar across the back.  While this is still a little "pliable", glue the fuel tanks into the recess so that the pegs go into holes and the tank rests lightly on the bar.

For the turret, dry fit then glue the turret top and bottom together. Next, dry fit and glue the spotlight to the barrel ensuring that it is aligned with the barrel. Now, dry fit then glue the barrel to the turret. Next come the smoke dischargers following the tips mentioned earlier. Next comes the hatch and if its an open hatch the tank commander. Now finish it all off with the AAMG.

Magnets. I LOVE magnets. They help the turret turn smoother and keep it on the model during any movement.  But there is a golden rule that has to be followed when using magnets.  You have to keep an eye on the polarity of the magnet and make sure that the two connecting sides are of differing polarities.  Otherwise, you get the opposite effect where the turret will pop off...a cool damage effect, but not what you want for most of the game. So how do I ensure proper polarity pairing (like that?)? A Sharpie or other permanent marker is your friend.  I get a stack of magnets that will fit and set them aside on something that will help me ensure the same side is always "up"; I use my flat file.

Next, mark the top of the stack with the Sharpie.  Now comes the tricky part...which part to magnetize the first...the hull or the turret?  The rule I go by is to magnetize the piece with the deepest/widest hole.

Even though these are BMPs, you can see that deck has a shallower...easier hole
The deeper the hole, the greater the chance the magnet will flip as it is inserted.  If its the second item to be magnetized you will have improper polarity pairing and it could be a pain to get it back out. So, take the first magnet off the stack (which has a mark on it), IMMEDIATELY mark the magnet that is now on top of the stack. Now glue the magnet into the piece with the deepest hole.  It doesn't matter if its marked side up or marked side down; we will take care of that on the second item. Here is the tricky part. Now, take the magnet that is on top of thstack (which had better be marked!) off of the stack and IMMEDIATELY mark the magnet that is now on top of the stack. With that magnet in your hand place it the marked side so that it is facing a clean side.  If the first piece has a marked side showing, glue the second magnet so its clean side is showing...and vice versa.

BMPs again, but you can see the deck magnet is not marked and the turret is
Since you are gluing the second magnet down to a shallower recess you have much more control as you place the magnet and can virtually guarantee that it wont flip as you glue it down.  That's it.  The keys again are:

- Place the magnets on something metal so that they keep the same orientation throughout your assembly

- Mark the top of the magnet stack

- Put the first magnet into the piece with the deeper hole first

- Put the second magnet so that the opposite side shows (marked/clean or clean/marked)

Paint Plan. I used the paint plan from the Team Yankee book (pages 116-7) as a guide.

- Vallejo Surface Primer Black

- Basecoat of Vallejo Model Air 71.017 Russian Green.

- Then I hit it with Ordnance Shade From the Team Yankee Color set.

- Then a hi lite of 75% model Vallejo Air Russian Green 25% AK Interactive Dunkelgelb Light Base coat AK-007.

- The side skirts and top third of the smoke dischargers are Vallejo Model Color Black 70.950, then a little hi lite with Vallejo Model Color Black Grey 70.862.

-  I did the tracks like the book.  A dirt brown with a metal hi lite and then an  Ordnance Wash.  Very nice way to do metal tracks.

- Glass areas/Vision Slots:  Vallejo Model Color 70.950 Black, Vallejo Model Color 70.816 Luftwaffe Uniform, Vallejo Model Color 70.943 Grey Blue

- Night Vision lights: Vallejo Model Color 70.979 German Camo Dark Green;  Vallejo Model Color 70.968 Flat Green; Vallejo Game Air 72.732 Escorpena Green

- Mantlet: Vallejo Model Color 70.988 Khaki; Bradley shade; Vallejo Model Color 70.821 German Camo Beige

- Next the model is gloss varnished.

- Decals are now applied. Micro Sol used were appropriate to kill the edge and make the decal melt into any detail and when dry a little gloss varnish applied over the decal, ensuring this layer covers the decal and goes over the decal edges.  This helps keep those edges from coming up.

- A pin wash of Black was applied to the detail areas.  A pin wash is a very targeted wash, just to those detail area and any excess that gets on top is wiped off.  My wash is a pretty traditional "Magic Wash" of 10-20% Acrylic Floor Was (I still have a bottle of Future Floor Wax I use) then the rest distilled water.  I add a drop or two of Vallejo Model Color Black 70.950 to the mix and there you go. The Gloss coat on the model pulls the floor wax in the wash (and the rest of the wash with it) into the detail doing a lot of work for you.

- Lastly seal it all with an anti-shine spray.  I LOVE Army Painters Anti shine.  About the best I have seen. I use mine through my air brush with no issues and have never frosted a miniature as can happen with spray cans of anti shine. Don't go heavy with any anti shine...too much and can get a shine and defeat the purpose.

And the money shots:

Tight fit for the decal between the turret detail and smoke dischargers

Jeff Flint "SonBae" has been a long time contributor to WWPD and admin on the forums. A long time gamer and painter and recently a new studio painter at Mastermind, Model and Miniatures in Huntsville, Alabama. Just trying to keep the cats herded in WWPD-South!


AFpilot09 said...

Where did you get your magnets and what size are they?1

Dean Kay said...

what are the "rake-like" best i can describe them on the sprue for the 72, are they mine clearing devices?

batesmt25 said...

One thing I learned, make sure you have the smoke discharges correctly placed, especially the smaller one. I encountered the situation where there was not enough room between the smaller dischargers and the gun barrel to insert the searchlight. This is true even if you glue the searchlight to the gun before attaching the assembly to the turret.

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