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Monday, May 2, 2016

Bolt Action - Community listing with the new Australian Army Supplement



By Patch

Last week the new Australian Army Supplement (can be found here or in our downloads section) was released by Warlord Games with an extremely positive reception. It was written and designed by Bryan, with my meager assistance, along with some fantastic input from other members of the community and given the official stamp of approval by Alessio himself.



This is exciting news, not only for those wanting to play Australians but for the game itself, as it introduces an entirely new faction with genuinely new and exciting content. British national rules have been replaced with all new ones unique to Australians. Never Give Up for example gives all infantry and artillery units the Fanatic special rule when defending in an assault. Following the British model you can chose from three other rules with an example being, Fighting Withdrawal. This gives AIF and Militia units the option to advance into ambush, so long as the advance is directly back toward their own deployment zone.


Now we can all stand around patting each other on the back and toasting to the Queen, however the true test of how successful this new force will be is now in the hands of the community. To test the waters I threw a challenge out to a few of our friends, using the Australian PDF to come up with a 1000 point list without any consultation. I deliberately picked a mixture of people from various countries to show that you need not be Australian to play this force.


Casey - Texas, U.S.A



1942 Australian Reinforced Platoon (Kokoda)
Special Rule - Fighting Withdrawal




1st Lt +1
Vet
100
Militia Infantry Section (10)
NCO SMG
Inexperienced
73
Militia Infantry Section (10)

Inexperienced
70
Medic + 4 Stretcher Bearers
Vet
74
AIF Infantry Section (8)
NCO SMG
LMG
Vet
127
AIF Infantry Section (8)
NCO SMG
LMG
Vet
127
Papuan Infantry Section (8)
NCO SMG
Vet
123
Papuan Infantry Section (8)
NCO SMG
Vet
123
Forward Air Observer + 1 SMG Soldier
Vet
103
Boys AT Rifle Team
Reg
30
Sniper Team
Reg
50


1000




Colin - NSW, Australia

(Format Rules)

Jungle Division
Special Rule - Jungle Warfare Masters


2nd Lt
Regular
50
Jungle Division Infantry Section (8) - LMGRegular
85
Jungle Division Infantry Section (8) - LMG

Regular
85
Medic
Vet
30
Jungle Engineer Section (10)
SMG x 3
Flamer
AT grenades
Regular
154
Papuan Infantry Battalion (5)
Regular
60
Papuan Infantry Battalion (5)
Regular
60
Independant Commando Company (7) - LMG, SMG x 5
Vet
113
3 Ton Truck - MMG
Regular
54
MMG Team
Regular
50
Bofors AA
Regular
60
 Heavy Mortar - Spotter
 Regular
75
Matilda CS
Regular
124


1000





Jakob, Sweden
Jungle Division
Special Rule - Jungle Warfare Masters

2nd Lt +1
Vet
100
Jungle Division Infantry Section (7) - LMG, 4 x SMG
Vet
123
Jungle Division Infantry Section (7) - LMG, 4 x SMG

Vet
123
Jungle Division Infantry Section (7) - LMG, 4 x SMG
Vet
123
Jungle Engineer Section (6)
SMG x 3
Flamer
Vet
120
Platoon Scout Team
Vet
51
Medium Mortar with spotter
Vet
75
MMG
Vet
65
Light Howitzer
Vet
55
Matilda Frog
Vet
186

999






It is excellent to see that the guys came up with a variety of options to run their lists with no two being the same and it's great to see both early and late war sectors were used. One thing I do notice is that the lists all have some very good support options, a variety of infantry units and a mix of experience levels. This is a very good thing for a person who was on the design team, as it suggests that there are enough good options that the players did not have to feel they needed to maximise a particular unit to be effective.

Let us know what you think of the lists and your thoughts in general of the new Australian Army supplement!


3 comments:

Weekend General said...

This list is excellent, and I'm loving the variation each person is bringing from their perspective. The fact that it's a leap forward for the community as well makes it that much more special.

Lord Rao said...

These look like very balanced lists - although Colin seems to have taken LMGs at 5pts, using the BAA rules.
I have to say I think the Australian rules are extremely well balanced, both internally and externally, without silly free abilities or an overabundance of powerful upgrades. This means there are no must-take units.
Great work!

Bryza said...

Thanks fellas! That's exactly what we aimed for when designing this list Lord Rao, great to know it's worked out. I know what you mean, I want to have have a variety of units. Plus you can try out regular, veteran or inexperienced armies.

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