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Friday, March 6, 2015

Bolt Action - Alternate Missions #3: NUTS!

We at love the rulebook missions provided with Bolt Action. We also love the new mission included in the Tank Wars book. As tournament player we are often looking for fair and balanced missions to use in events or to use in friendly games. 

Every Friday for the month of March we will be publishing a mission for you gaming pleasure. Please let us know if you enjoy the missions and please suggest any changes that you think might make them better. We do ask that you play these missions first though.  

Mission number one is named after one of our favourite WW2 quotes:

The battle has raged on for days and your supplies are starting to dwindle. Just when things are starting to look grim you hear the drone of a plane. The needed supplies are dropped but unfortunately for you they land in no man’s land. Your soldiers race to collect the needed provisions and ammunition. Enemy troops have the same idea.


The mission uses 5, 40mm objectives.

One objective is placed in the centre of the table. Using this as a centre point, the board is divided into 4 equal sized quarters.  Each of the remaining 4 objectives go in each of the four quarters.

Both players roll a dice. The highest scorer places the first of the remaining 4 objectives. It must be placed in an unoccupied table quarter and not within 6 inches of any table edge. It can also not be within 18 inches of the centre of the board or within 12 inches of any other objective. Once it has been placed, the lowest scorer places the 2nd objective using the same rules. Players take turns until all 4 of the objectives have been placed.

Both players roll a dice. The highest scorer decides whether to be the attacker or the defender. The defender picks a side of the table and deploys half of his forces (rounding down) within 6 inches of his table edge. The attacker then deploys half of his forces (rounding down) within 6 inches of the opposite table edge. All other units are left in Reserve (See Reserves on page 119 of the rulebook).


The aim is to hold the most objectives at the end of the game. To claim an objective there must be a model from one of your infantry or artillery units within 3 inches of the objective and there must be no enemy infantry or artillery models within 3 inches of the objective.

First Turn:

The battle begins. Note there is no first wave in this scenario. All units not being held in reserve are deployed within 6 inches of the table edge at the start of the game.

Game Duration:

Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a dice. On a result of 1, 2, or 3 the game ends. On a roll 4, 5, or 6 play one further turn.


The side with the most controlled objectives at the end of the game is the winner. If no side controls any objectives or if both sides control an equal number of objectives resolve the game using the victory conditions from Maximum Attrition.

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