The mission was Blind Domination, and the forces were Eric's homebrew Chinese and Japanese from Rising Sun. I will do my best to detail the Chinese National rules below.
This was a fun game with a great opponent! We got a lot of things wrong, but in the end we rolled some dice, had beer and pizza, and generally enjoyed ourselves. Read on to see how the battle went!
|Allen's Japanese Hohei Chutai (7th) ||Steven's Chinese Infantry |
Chinese National Rules (Summary)
*Tanks have Hen & Chicks
*British Bulldog vs Japanese
*Hit on 3+ in assaults
*When launching an assault, the first hit MUST be taken on the highest commanding officer. If the officer survives, the assault successfully makes it in, regardless of number of hits taken. If the commander dies, the assault fails and the platoon is pinned, regardless of number of hits taken.
Blind Domination doesn't allow moving at the double for the first few turns.
Allen's Closing Thoughts
As you can read in the report, Steve and I butchered a few special rules. But in the end, it did not matter. As far as tactics go, I liked my approach to the mission and how I positioned the guys. I certainly expected a better outcome in the tank department! I will say that I did not play the HMG platoon as well as I should have. I simply did not commit to the plan with them. Subsequently, they only shot in two or three turns out of the 10 plus we got in. I should have put them in the lock-down spot I wanted originally and just left them there. And I was bummed that I could not get the Nikihaku teams into an assault position on the tanks. But I am sure that Steve would have done everything necessary to prevent that from happening!
Ultimately, what mattered was we had a great and enjoyable game. I will remember the one hit killing the commander in an assault for a long time!
For those folks who are a little burned out or just plowing through optimized lists, try a crazy game like this one. It will recharge your batteries!
Steven's Closing Thoughts
Fun game with some fun armies and a great opponent. I'd happily play this again, though I'd spend a bit more time assimilating the special rules which really changed the game! I echo Allen's sentiments about playing "non optimized" games of Flames Of War- it really does work and is quickly becoming my preference!
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