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Monday, March 24, 2014

Bolt Action - Alternative Mission #0: Domination

During Cold Wars, both Judson and Captain TO came up with new missions for us to play.  Many of us were glad to see the new missions, and many more have been wondering what these new missions were all about.  Over the next few weeks we will be publishing these missions on and eventually will be making them available in the downloads section.

By Judson MacCaull (and Truck Stop Lauterbach, and Company of Heroes)

You and your opponent are fighting to dominate the field of battle.

Both players roll a D6.  The player who rolls the highest number may choose to be the attacker or defender.  The defender chooses which table edge to defend.  The attacker attacks from the opposite table edge.  Both players start the game with their entire army off the board.  Starting with the defender, each side designates half their force (rounding up) to come on as a part of the first wave.  The remaining troops are placed in reserve or outflank.  

Game Duration
The game ends at the end of turn six, unless the game is extended.  At the end of turn six roll a die.  On a 1-3 the game ends.  On a 4-6 play one more turn.

Objectives are placed on a 6' x 4' board in the pattern indicated on the map.   The objectives closest to the players’ board edges are each worth 1 victory point.  The objective in the center of the board is worth 3 victory points; the other two objectives are worth 2 victory points. 

Both sides are trying to control as many objectives as possible by the end of the game.  An objective is controlled if at the end of a turn a friendly infantry, tank, or artillery unit is within 3” of an objective, and there are no enemy teams within 3" of the same objective.  Once a player controls an objective, the opposing player can capture the objective by ending their turn within 3” of the objective, with no enemy units within 3”.  Until that happens, their opponent controls the objective.  Transports cannot capture or control an objective.

The player controlling the most victory points at the end of the game wins.  If players control the same number of victory points at the end of the game, count the number of units each side lost.  The side that lost more units loses.  If players lose the same number of units, the game ends in a draw.

This was by far my favorite of all the new missions.   What do you think about it?  Did you get a chance to play it?  Lets talk about it on the forum.

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