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Thursday, October 31, 2013

Japanese Type 92 70mm Gun (JP560)

Putting the "man" in "man packed"
 In some ways, the Type 92 Battalion Gun perfectly encapsulates the Early War era of play in Flames of War for the Japanese. It's a tiny little gun, that only comes in squads of 2 and you can only take one set of them.

In other words, the Japanese focus is clearly on infantry and tanks and the secondary pieces of equipment seem to be an afterthought. I don't know if this is accurate to the time but it certainly makes for interesting play and list making.

The kit, provided by Battlefront, is another good one. And because you only ever need 2 of the guns, you get all you need out of one USD$17.50 package.

The Type 92 had a long and storied history as a man packed/light infantry gun. Showing up first before Nomonhan it saw significant service throughout World War 2, then in the post Revolution Chinese army and finally, it even showed up in NVA formations against the French and Americans in Vietnam.

This Package. 

The majestic breaks down the stat line. This unit is, essentially, a mortar team with a gun shield. With the Japanese special rules however, you don't have to worry about re-rolling for only having 2 guns. Sadly, there is no smoke option. Which, from what I've read, isn't strictly historically accurate.  
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Wednesday, October 30, 2013

Painting Panthers Problem

by Dirty Jon

As you all know, I have a problem.  A painting problem.  I just cannot stop painting tanks for Flames of War.  I have 11 Panthers already, a box set still to paint, yet I still managed to pick up some barely primed Panthers "for cheap".  I just cannot resist a project!

When these arrived, there was a little bit of repair and some flashing work to be done.  With that all squared away, I proceeded to prime, then paint these guys with the PSC German Armor spray can.  I usually like to spray the tracks black before assembly and brush on the dunkelgelb, but I did not feel like prying apart the tracks just for that.

During my cleanup, I did notice that these guys have Zimmerit - I really want some Panthers with Zimmerit.  I thought for a second that I would keep these bad boys. However, I DO have a whole box of Panther Gs in the queue, and those have the new plastic tracks....but no Zimmerit.  Hmm.  We'll see.

Basic painting scheme done.
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Bolt Action - Review - Dixon Miniatures LRDG Team

In honor of our Bolt Action brothers down under we present you with Dixon Miniatures Long Ranged Desert Group (to learn more about the brother visit - cbax.  

The LRDG were a group of Commonwealth  raiders who patrolled the deserts of North Africa searching for Axis troops, attacking airfields, and raiding supply depots.  These hard as nails, bearded raiders were the fore fathers of modern special forces and have been immortalized in the halls of history.  The achievements and contributions of the LRDG to the war effort is immeasurable.  Naturally these rugged heros draw the attention of many war gamers.  There is something romantic about riding through the desert searching out the enemy.

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Tuesday, October 29, 2013

Review: Khurasan T55

by Scott Simoneau

Let's take a loot at the T55 from Khurasan Miniatures' new Yom Kippur range.

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Monday, October 28, 2013

Outpost 309: Episode 2

Rich and Jared come back for the second installment of Outpost 309 wherein they dive into the differences between "Euro" and "Ameritrash" board games. Jared takes a little time to talk about some of the most recent metrics released by Fantasy Flight Games on Netrunner and the guys go over a few more tips and tricks for Warthunder. Enjoy all this and more in the latest episode of Outpost 309.

Download Here!

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AAR "Blocking Force" - ARVN vs. PAVN in Tour of Duty

by Tom Burgess

Following our “Road Block” game where my PAVN Battalion defeated Charles’ ARVN Cavalry Squadron, in a high action game of Tour of Duty, Flames of War's Vietnam rule set, it seemed natural that the ARVN forces would try to breakthrough and reopen the main supply route by pushing back the PAVN forces. So we chose “Blocking Force” as our next mission to play from Tour of Duty.

The board we played on was similar to our last set up, but this time the area between the “jungle” was head high elephant grass. This meant that everything was concealed and line of sight from inf/gun teams to inf/gun teams was limited to 6.”

The battlefield.

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Bolt Action - Bolt Action Radio Episode 16

In this episode, Hecht, CBax, Captain TO, and Judson spend some time with RabidMonkey - forum legend and 3D printing artist nonpareil. Kicking things up a notch, Brad of LRDG fame joins in. An interview cloaked in an interview wrapped in an interview occurs, as there are clearly too many interviewers in this episode. Give it a listen to find out the skinny on 3D printing (not to mention get your hands on 3D prints) and discover a bit more of the story behind the LRDG podcast. Fall-In and shop talk are liberally sprinkled in, for flavor, rounding out this Bolt Action Radio cocktail. Enjoy

Download here! 

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Friday, October 25, 2013

T-28s by Battlefront

Well, hi there dear reader. As a joke (I think) Dirty Jon sent me a bunch of Russian T-28's. [Editor:  Someone had to do'm! =)]  If you know anything about me you know Russians simply aren't my bag. I kind of think IS-2's look kind of neat but otherwise I'm distinctively cool on the faction that sports the red action.

However, Flames of War's new expansion Rising Sun has some pretty neat early war kit in it for each of the three armies and who am I to say no to reviewing and painting up some tanks!? I mean, painting is my favorite part of the hobby and every time I knock out tanks I try a new technique.

So, when doing some research on the T-28 and realizing that, like the western allies, nearly all Russian tanks come under the broad heading of "Green" I decided I would start playing around with color modulation.

What, I'm sure you're asking, is color modulation? Well, CM is a painting technique where you take colors in the spectrum of the base color that slightly deviate from the base color and use them on different bits and pieces of your model in order to spice them up visually. Like this:

It may help if you click on the pic to see the bigger version. 
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Bolt Action - Review: Perry Miniatures Desert Rats

Recently I was given the opportunity to review the Perry Miniatures Desert Rats Boxed Set, courtesy of Architects of War.  This boxed set contains 38 Hard Plastic figures in 28mm suitable to represent British and Commonwealth Infantry in the North African Theater between the years 1940 – 1943.  Of course, all that information is printed on the box and if you are like me, you are more interested in what was actually on the inside of the box.

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Thursday, October 24, 2013

Spotlight: 4-Ground 15mm Stone Hotel and Damaged Log Village

by Maurice Kent

I recently came into possession of two building sets from 4-Ground ltd., thanks to Scott Simoneau's excellent NovaOpen mid-war tournament.  Below, I'll walk you through both sets and provide some thoughts on them.  Both sets are great for Flames of War, so hopefully you find this introduction to them helpful.

The first set is the 15mm Stone Hotel, which clocks in at 17 GBP retail.  This set is a 3-story building with removal roof.  It comes pre-painted in a beige stone with blue roof.  It also has a set of decals to give you some variety in naming the hotel.  Each level comes off and has a floor, so you can put individual teams at the appropriate windows.

Note: the trees in this article are from Toob/Safari Limited.  You can get them at Michael's with their standard coupon for a good price.  I think they look great with Flames stuff.  3-4 tubes and you've got a nice variety of tree types for your table with 0 prep required.  Sure they're cartoony, but it's a very clean tree solution.
In terms of construction, these kits have what I would call a lot of parts.  They're labeled pretty well to help you through the process, but they definitely take a bit of time to work through.  You need a bit of Elmer's glue, but otherwise they're pretty self-contained.

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Wednesday, October 23, 2013

Finnish Panssari Christie Platoon (FIX01)

by Dirty Jon

This will be more of a spotlight than a full review, as I have already reviewed similar infantry figures and tanks.  The Finnish Panssari Christie Platoon for an Early War Flames of War force is a nice little box set that comes with everything you need to make three BT-5s and two BT-7s complete with tank escorts!

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What I think - Suburbia

by Jared

I’ll preface this by saying I enjoy—no, I love Suburbia. I studied to be an Urban Planner in my undergrad years, and while this game has in no way any ability to be influenced by that specific of a skill-set, it’s a theme that grabbed me as soon as I saw the goofy box art.

I've taken a hint from my favorite video games website Rock, Paper, Shotgun and chosen not to present you with arbitrary score of Suburbia, but my impressions of the game and its mechanics. I feel that board games (Euro-games in particular) are very much in the eye of the beholder. The mechanics that will set one player’s heart-a-flutter will fail to impress another, and vice versa.  My intention is to lay the mechanics, game play, theme, and components before you bare--ready for your discerning judgment.

Setup and ready for a two player game.The game includes support
for solitaire play too. 

Suburbia is a one to four player game that pits you against other crafty urban planners in a race to see whose freshly developed suburb has the highest population at the end of the game. Throughout the course of the game you must balance the ever changing effects of both reputation and income alongside constructing your city in a way that will expand your population and meet the goals (both public and secret) set out and established at the beginning of the game.

The game’s core mechanic is that of tile-placement—akin to another Euro-game favorite: Carcassone. Three tiles are arranged in stacks A, B, and C. As each stack of tiles is depleted through the Real Estate Market, “B” and “C” stacks bring in more specialized, powerful, and expensive city-building options which further expand upon the synergies you are capitalizing on between tiles in your suburbs.

The real estate market and tile stacks. I forgot here to include the smaller stack
of basic tiles available for free use that go in the top three hexes. 
The second mechanic is similar to what is most readily called “auctioning” or “bidding.” Except, in this case, without the auction. Tiles move linearly down the line in the real estate market until they are either purchased or discarded. Every consecutive turn makes these coveted city-building pieces of cardboard cheaper and thus more easily attainable to other competing urban planners. Likewise, for the right price any tile can be purchased and used, or trashed so another player can’t purchase it on a later turn.

Keith "Urban" Planner has some disrespectful denizens, but he's rich and
 can afford to force that mobile home community to keep quiet.
The tiles will do a number of different things for your suburb. First, they will (usually) confer some sort of static or situational bonus. These show up in the form of reputation (the square on your suburb tracker) and income (the cylinder on your tracker.) Certain tiles will pair well with others—this is a no-brainer. Placing a landfill next to anything is going to make your eager little wooden denizens unhappy, thus costing you reputation. Likewise, placing or stringing multiple commercial tiles near each other is a good way to boost your economy. Putting a community park next to a residential tile? That’s going to nab you some reputation.You can practically feel the love radiating from your happy wooden people.

Allow your reputation to fall into negative numbers and you’ll be paying your not-so-content denizens millions each round to keep quiet about the smells coming from the slaughterhouses next to their schools. Meanwhile Nicolas "The Cage" Planner has a population that deeply respects his fiscal contributions to the community, but he’s so broke in the meantime that the bank calls and asks for their calendar back.

Herein lies the absolute beauty of Suburbia: everyone can play their city differently. Four goals are made public at the beginning of the game, along with one secret goal known only to the player. These goals, when the end of the game arrives, adds additional population to the population scoreboard. While raw population-building actions will seem to secure a player or two the obvious victory early in the game, those players will also pay a penalty prior to the end game for having such large populations. Victory rests in the hands of those who can accomplish/meet the most goals at the conclusion of the game to earn consequence-free population boosts. The astute planner will also note the trends of his fellow colleagues and surmise what goals they might be working towards and can score themselves as well.

This secret goal means that whoever holds the highest reputation at the end
of the game gains +10 population. 
Additionally, no two games of Suburbia are alike! With the random dissemination of goals at the beginning of the game, everyone’s cities take on a unique plan or strategy towards victory conditions they are aiming for. There is no tried-and-true method to building your city and winning without bowing to the mechanics of the randomized goals.

So you ask, “What’s the downside to Suburbia?”

Well, there’s math-- but it's not that bad, I swear! Tiles play not only by themselves, but affect other tiles around them. This often means calculating a chain of events in a specific order each time you place a tile. This is by far the most daunting task a new player undertakes—and is only made more complicated in “B” and “C” stacks as many of the times these tiles will begin playing on effects in other player’s suburbs as well.

Likewise the theme is a bit specific. I could argue that it really isn't, but at the end of the day if city-building doesn't sound like a lot of fun then you will probably enjoy watching paint dry more than you will enjoy Suburbia. Suburbia is a Euro-game, and as such lacks the focused theme and mechanics of the oh-so-popular Ameritrash genres gaining popularity in the market as of late. Its theme is a general one, but therein lies its strength and weakness—just like every other Euro-game. You aren't playing Suburbia Detroit (gosh, can you imagine?), or Suburbia Chicago with wacky in-the-know rules, but instead a generalized look at the sort of suburb you can find anywhere.

Regardless, the cardboard chits and wooden bits are superbly made with an eye to thick sturdy cardboard and clearly identified colors. The rule book is short and easy to understand and the game includes an accompanying cheat-sheet of each tile and a specific explanation of that tile’s effects if it ever comes into question.

The included go-to reference guide for each tile is a life-saver. 
Suburbia would be a great game to play with a group of friends new to “Euro-style” gaming. It doesn't involve a heavy geek-laden theme such as Cthulhu (gosh, again, could you imagine?) that will scare your friends away, but rather hook them into way of thinking and interacting with each other that takes them beyond the boundaries of Monopoly, Life and other dreary “traditional” Ameritrash games.

The game is made better with a PLANO 3860 for organization. 

I personally can’t recommend Suburbia enough—but if Urban Planning isn't your thing, then I’d probably avoid it.

Be sure to check out Episode 2 of Outpost 309 (coming soon) in which I’ll dive a little deeper into what makes a game “Euro-style” or “Ameritrash.”

Here's a link to the Plano 3860 mentioned above on Amazon.

Jared has been board gaming, war gaming, and just generally gaming for the better part of his whole life. When he’s not trying to get his hands on the next big thing he’s co-hosting Outpost 309 alongside Rich every few weeks. Catch up, discuss, or say hi on the WWPD Forums by finding his handle, JMHahn.

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Bolt Action - Review: Hobby Armor Depot Panzer III L

One of the most iconic - and my personal favorite - panzers of World War Two was the Panzer III.  The Panzer III was the work horse of the German Army between 1939 and 1943.  While the Panther stole the show at Kursk, half the German Panzer force was made up of Panzer IIIs.  The Panzer III saw action in every theatre the German Army fought in.  From Algeria to  Leningrad, panzer commanders blitzkrieg'ed their foes from the turrets of their Panzer IIIs.  
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Tuesday, October 22, 2013

Projekt DAK: Test Platoon: MG-34 HMG Platoon

by Matt Varnish

Hey guys, here again with the second installment of my Projekt:  DAK, my work to build up an Early War German Desert Army for Flames of War.  As I promised in the first installment, here are the steps from the ground up for my test models. I always do test models, and in this case opt for the DAK Machingun Platoon, which for Germans can be attached out to my Grenadiers/Schutzen to bolster their model count.  Since there are going to be a tonne of pics, I will let them do most of the talking, after the jump.

The famed MG-34 HMG, in the desert.

                    Pic I took at an airshow last year for reference (this is important for later!)

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Monday, October 21, 2013

Review: Myths and Legends: King Arthur

by Dirty Jon

Daniel Mersey's book Myths and Legends - King Arthur is a very interesting read that takes a look at King Arthur stories from three main angles: the Medieval Arthur, the Celtic arthur, the historical Arthur.  The interesting thing about this book is that it is not just for historians and can be read by an audience with just a passing knowledge of European history.

Medieval Arthur
The section begins with a great analysis of the account of Geoffrey of Monmouth, going into just the right amount of detail about this topic.  The author does a really good job of covering the significant information about Arthur in an easy to read, narrative way.

After that, the poet Wace is covered in a few pages, with the majority of the medieval section dedicated to Malory.  Mersey gives a short account of the creation of the Malory work, but spends the bulk of the chapter summarizing the Malory work.  One of the interesting things about the book is the use of short (half page) call-outs to address side topics.  In this section, the story of Sir Gawain and the Green Knight is neatly summarized for the reader.

Celtic Arthur
This section was the most interesting to me, as I had not studied much about Arthurian tales from the Celtic perspective.  There is great detail on the long oral tradition of the myths and history -- often inseparable -- about Arthur.  It was very interesting to see that the Celts had a more varied and sometimes unheroic view of Arthur and his exploits.

Mersey goes into great details about the source materials available for this picture of Arthur and the stories and controversies about the accounts themselves.  Many sources are looked at and analyzed from a content and a historiographical standpoint that I found extremely interesting.

Historical Arthur
After looking at all the fictions and pseudo-histories of Arthur, we delve into the actual evidence that is available.  Mersey does a good job of covering the 'for' evidence for an actual living, breathing Arthur, and covers some of the most popular theories.  At the end of the section, there is a short statement against.

Arthur could have been a hardened warrior of the 5th or 6th centuries, a High King of Britain, a Roman General, a Welsh Warrior or the 'Boar of Cornwall'.  Mersey give a really good overview of many theories and summarizes the evidence for the case.

I found this chapter is very useful for finding out about other works on the topic.  Mersey mentions several books -- and movies -- for the beginning Arthur enthusiast.

The book is a thin paperback, weighing in at 80 pages.  Each page is in color and contains numerous pictures and graphics.  I found the book to be quite sturdy, with a thick card-stock cover.  The pages and type are not over-glossy and are very easy to read and see.

I am also very pleased with the arrangement and call-outs in the book.  This is a very clever way of allowing the author to give additional, interesting information without interfering with the flow of the overall work.

Art & Photos
The artwork and photos are a highlight of the book.  Alan Lathwell's illustrations are very well done and complement the narrative very well.  The pictures were very engaging and feature historical artifacts as well as action-packed fantasy art.  I was quite happy to see some contemporary photos from movies I recognize and also from sites around the UK that are related to the Arthurian legend.

Even games!

If you are interested in Arthur, but just have not been able to tackle Malory or The Once and Future King, I highly recommend this book.  This book will be a joy to read for both the historian and the laymen and no particular deep background is necessary to just pick this up and start reading.  I found the book interesting from a historical perspective and I think there could be a wealth of material useful to the historical wargamer.  I can see about a dozen different ideas for your favorite miniature wargames here....

Book provided by Osprey Publishing.

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Beyond the Foxholes Episode 5

WWPD presents Episode 5 of Beyond the Foxholes!

Welcome to Episode 5 of Beyond The Foxholes. 

Ben, Winner Dave and Adam talk about what they have been up to, some updates on the blog, Tournament Restrictions part 2, an Update for Breakthrough Assault 2 and News from Plastic Soldier Company.

In Part II the Guys ask "HMG's, are they worth it?", 10.1 Deployment and Objective tactics for the Fair Fight missions and look a head to Oxford Pairs.

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Bolt Action - Review: Architects of War: Farm Accessories

Nothing makes a war game stand out like fully painted armies and quality terrain.  The first gaming convention I ever attended was at Enfilade in Washington State when I was sixteen.  One of the only games I remember playing while there was a game of Sword and the Flame.  The game pitted the French Foreign Legion against the Arabs, who were attacking a town and rail station controlled by the French.   What made this game especially memorable was the terrain.  The river was teaming with animal life, shops in the village were full of goods like spices, ceramic jars, and rolled up rugs.  The train billowed smoke as it rode through the station, while civilians milled around the streets.  The game was not only fun, but the terrain took me to that village and engaged my imagination like no other game had previously done.    I didn’t just play that game, I experienced it.

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Friday, October 18, 2013

AAR: Mid War US Armor vs. German Pioneers

by Jon Baber and Luke Melia

Jon had the chance to try out his accidental American armor list against my German Pioneers.  Truthfully, this game was pretty short and (spoiler alert) did not go well for Jon.  The mission was Fighting Withdrawal with the Germans as the defender.  The center of the table was very dense with terrain.

Here's Jon's list:
U.S. Armor from North Africa
CiC and 2iC Sherman M4
M31 TRV Recovery Vehicle
4 M4 Shermans
4 M4 Shermans
4 M5A1 Stuarts
Recon Platoon 3 Rifle teams, 1 Bazooka team, 2 Jeeps and 1 Halftrack
Points: 1490

Here's Luke's List:
Pioneers out of East Front
Command 1iC and 2iC with panzerknackers
2x Full Pioneer Rifle platoons with Flame throwers - 1 pioneer supply cart
1 Captured T-70
4 Panzerwerfers w/Pak 36
1 Tiger
4 Marder III's
Points: 1510

Puffs of smoke indicate Flamethrowers.

I put barbed wire in the gaps not covered by slow going or difficult terrain to make it harder for Jon to move around to the flanks and get side shots. My plan was to put the pioneers in the trees on either flank and deliberately left the center seemingly unprotected.  My hope is to draw Jon into the center thinking the center objective could be taken by routing the Werfers and I would then have him in a kill zone between the Tiger and the Marders.  My Pioneers on the left were just within 10 inches of the center woods so I always have them for additional support against his push.  I put my Tiger on the right flank, but closer to the center for support, and the T-70 snugly in the woods on the left. 

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Bolt Action - Review: Mixed US Marines

(Professor Aruba is back in town to let us know what he thinks about a variety of different US Marines manufacturers. - Judson)

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Thursday, October 17, 2013

Review: Japanese Type 94 37mm AT Gun by Battlefront

by Throckmorton

I don't know if I've got to say this in official blog-dom yet, but I am beyond jazzed that the Japanese are now a faction for Flames of War. Of course, at the moment, they're only for Early War but that's OK. I've got some plans of my own to adapt the Rising Sun lists in to a Philippines Briefing.

That being said, I'm feverishly collecting up an army of these guys for my own personal glory so when a blister of Type 94 AT guns showed up at my door I knew I had to paint them.

The Japanese are known for a lot of things in WW2: Fanatical devotion to the Emperor and to each other, tenacious defense in the face of overwhelming odds and lighting naval campaigns. For some reason though, they never got over that whole "tanks, and how to destroy them" hump.

The Type 94 AT gun, used in Nomonhan and originally built 1934 (2594 by the imperial calendar used at the time, thus "94") was used throughout the war for lack of a better option. But for Early War, it is a serviceable AT piece at a thrifty  in game price.

Here's what the magical tells us:

ROF 3 is nice, AT 6 isn't bad and FP 4+ is pretty much what you'd expect. It's a solid gun and you'll certainly want to take your full compliment (sadly that means only 2 in Rising Sun) for either infantry list, the mech (horse) lists and perhaps even the tank lists as a cheapo extra platoon.

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Wednesday, October 16, 2013

Huzzah Hobbies Early War Tournament Report

Huzzah Hobbies Early War Tournament
by Luke Melia

Dirty Jon and I recently went to Huzzah Hobbies in Ashburn, VA for an Early War tournament.  Huzzah is always a good time.  Thankfully our friend, Bill Dorais, was hosting the event which was a great way to spend an afternoon playing some Flames of War
There are a lot of pictures here of not only the games, but also of the armies and units being played.  

This guy always runs a good tournament.  Thank you Bill Dorais for a great event.

Breakfast of champions.
Anybody here play World of Tanks?
There were a total of 24 players representing seven nationalities present.  To top it off there were an equal number of Axis and Allies players.  That is something you  do not see very often now a days in Late War tournaments.
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Bolt Action - Review: Perry Miniatures Plastic Africa Korps

 For hobbyists who love the modeling aspect of gaming, the plastic Afrika Korps box set made by Perry Miniatures is a modeler's dream. The detail they have been able to create in plastic is phenomenal, and being plastic, the kit won’t break the bank. Anyone who is interested in 28mm Afrika Korps and enjoys modeling will love this kit. This particular kit was provided for review by the gentlemen at Architects of War.
(Special guest, superb painter, and CNY friend o' mine Joe Foland contributes today's article. - Judson)

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Tuesday, October 15, 2013

Review: Battlefront’s BA-6 Armored Cars (SU300)

by Tom Burgess
A BA-6 of the 8th Motorized Brigade, Khalkhin-Gol, August 1939
I’ve previously reviewed some of Battlefront’s “Rising Sun” Japanese tanks, now it’s time to look at some of their Early War Soviet adversaries. My first foray into Early War Soviets is the BA-6 Armoured car from Battlefront. The BA-6 was the predecessor to the later BA-10 Armored Car. The primary difference between them was that the BA-6’s used exact same 45mm gun turret as the T-26 and BT tanks. Nearly four hundred of these were produced prior to WW2 and they were primarily stationed in the Eastern parts of the Soviet territory.
Though they are recon type vehicles, in “Rising Sun” they are really more “recon by force,” i.e. they get no in game recon abilities and find the enemy by brute force! Fortunately with their 45mm gun and two MG's they are quite capable of that role as they can take on just about any Early War threat. The Battlefront BA-6's come packaged in pairs in a single blister, so you’ll need at least three blisters to complete a unit of these.

The BA-6 stats in Flames of War

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Monday, October 14, 2013

News from the Front Episode 65

Click here to download Episode 65!

In a super-sized Act I, the boys cover what they have been up to lately, including the Name the Gooch Contest.  There is a ton of talk about painting queues board games and epic discussion about the Huzzah Hobbies EW tournament.  Luke talks a little about some quality issues and we touch on street barricades.  In Act II, Luke talks more about his thoughts on the Japanese and the guys talk Early War in general.  In Act III, we talk about commonly overlooked rules and the importance of following the rules for hit allocation and saves.

In After Hours, the guys discuss the impact of RHQ rankings and tournament play.  They also discuss the practical applications of seeing players based on rank.  We wrap up with talk of Eric's trip to Disney and Universal.

Check out Episode 65 After Hours!

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