At the top of this writing, it's #1 on "The Hotness" at BoardGameGeek, and has a rating of 7.5. It sold out at Gencon in well under an hour, but should be available from Battlefront/Gale Force 9 soon. The rules can be peeped for free on BF's website here.
|The clutter-free board.|
Note that there is a promo ship available from GTM, which has slightly altered stats.
|Serenity gets to be orange.|
|Solo mission on the right|
You have two types of flying - you can "mosey along", moving just one space, or "burn", moving up to five spots. If you burn, you have to flip navigation cards each square you move and see what happens. The vast majority of them are just empty space, but you could run in to trouble (Reavers, Alliance, or mechanical failures) or riches (salvage ops come to mind!)
|Some examples of nav cards from border space|
|Some nav cards from Alliance space|
A big part of the game is hiring your crew, getting them gear, and upgrading your ship. These are done in five market hubs, which each have their own deck of upgrades available for purchase. For example, Silverhold is full of guns whereas Persephone has a bit more....class. You always get to look at up to three cards and purchase up to two. You can either draw fresh unseen cards from the deck, or rummage through the discard pile for other people's trash, or both.
|The market hubs|
You can purchase
- Crew - Fill up your quarters with crew to help you get jobs done. But be careful - the more crew you hire, the more cuts you have to set aside for their pay!
- Gear - Most crew can use one piece of gear, and a few can use more. Gear can be permanent things such as an Alliance ID Card, or one-use items such as grenades.
- Ship Upgrades - Your Firefly has three upgrade slots. They can be things like improved engines or expanded crew quarters.
Once you have a crew, it's time to get some work. There's five different folks you can work for - quest givers of sorts. Some of them offer mostly "legal" work (move stuff from point A to point B), while some offer...less legit...employment (stealing slaves from a competitor, stealing drugs from the sick, causing mayhem, etc)
|These folks will offer you jobs|
|Some sample jobs|
|On this misbehave card, you can either 1) Make an average difficulty mechanics check, 2) A pretty difficult fighting check, or 3) Skip it with a Hacking Rig|
|Mo money, mo problems.|
All the major characters from the show are in the game, and tons of minor characters as well. Also, the major characters are just plain better than the others, which makes sense. I like how they characterized the characters too. For example, River can be AWESOME or USELESS - she's totally random.
|The figures and sweet Firefly dice|
Things I wish were improved. Why the bloody heck can we not get box inserts that fit sleeved cards. It clearly has the space to be able to be done. Also, there's six victory path cards, with one being a solo mission. I would have liked to see eight, giving a wee bit more replayability. I'm sure more will come with expansions...but still.
|These were the tables BF was giving demos on at Gencon. Me want!|
TL;DR/Cliff Notes Section
- Plays in 3-4 hours first game, 2ish hours after that
- Average replayability
- Not a ton of player interaction
- Very, very strong theme with the franchise
- Great quality pieces