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Wednesday, July 31, 2013

AAR: 2nd ID vs. Whittmann

2nd I.D. versus Whittmann Flames of War Battle Report
By Luke Melia 

Set up - look at those massive hooves!

2nd ID - Luke
Confident Veteran
2 Infantry platoons- 4 total bazookas
1 HMG platoon with 2 bazookas
1 Cavalry Recon
1 Platoon 57mm guns
1 Veteran M-10 platoon
1 Confident Trained Towed AT guns with 4 bazookas and 4 half tracks
1 Platoon 1055mm towed artillery
1 Platoon (2guns) 155mm towed artillery

Confident Veteran
2 Tiger Platoons (2 each)
3 Panzer Mark IV
Mechanized Panzer Grenadiers
Whittmann in Tiger

We are playing on a pretty open table as our experiment with light terrain.  We are playing encounter.   Jon is feeling pretty nervous about being open to the TD ambush capability.  He starts one unit of Tigers in the edge of the woods.  Because of the open terrain, he was basically stuck having to place one of his in the open with Whittmann in ambush.
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Bolt Action - Bolt Action Radio Episode 13

The BAR is back open after Historicon, and Captain TO, Baxter, CH, and Judson are in to talk about it. Between slugs of TO-choking scotch, the guys discuss the Tank Battles tournament first, before getting into the Standard tournament in the second half. As usual, grand plans to cover more topics crumble as closing time catches up with them, but at least Judson and CH avoid an on-air slap fight.

Download here!   
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Tuesday, July 30, 2013

WWPD Overlord: “Start of the Breakout” – Cherbourg cut off, general advance

Here is the news for 29th July. Allied forces have begun a general advance against remaining German positions in Normandy. Reports from the front indicate that German resistance is “crumbling” in the face of heavy ground assaults and incessant air attack.

General Bradley has announced that the Cotentin peninsula and the port of Cherbourg were finally cut off when US forces reached the coast at Creances. Most of the isolated forces are apparently falling back on the defences around Cherbourg itself, leaving behind rear guards. In addition, heavy armoured assaults have been launched around and to the west of St. Lo, with German defenders reported to be rapidly falling back in confusion or overrun in place. Panzer divisions attempting to counterattack have been shattered in confrontations with the US 3rd and 4th Armoured divisions backed by Allied air power.

There have been breakthroughs in the British sector as well, with armoured forces driving into the more open terrain south of Caen. General Montgomery’s headquarters announced the capture of Villers-Bocage, scene of several bitter armoured engagements. The Desert Rats are reported to be moving to isolate German units still holding out near the initial landing beaches. These forces, which include some of Germany’s last reserves in the west, are in danger of being cut off. Units of the Guards’ Armoured division have also been advancing after initially being delayed by determined but scattered German formations.

General Eisenhower has confirmed that there has been a significant advance. Speaking to reporters at his headquarters, he stated that “this appears to be the start of the breakout we have been working towards.” He went on to state that German forces would be forced to either hold in place, and likely be destroyed, or attempt to withdraw in the face of Allied aerial supremacy. “Either way, we’re ready for them.”

By Patrick Gribble

Only 5 Days left of WWPD Operation Overlord and its going to be close! The Germans have held the Allies strong for a few weeks running, but the Allies have put a huge effort in and are starting to make up for lost time. The Allies are knocking on the gates at St-Lo and only a couple of areas away from Cherbourg and total victory!

Will the Axis change history or will the Allies recreate it! Join the fight at

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Monday, July 29, 2013

Plastic Soldier Company Zis-2 57mm AT Guns

Recently Bob Sixninesixwrote a spotlight article for WWPD on the Plastic Soldier Company 15mm Zis-2/3 Gun set. Concurrently with his effort, I was also working on the same set of PSC guns for a friend of mine and was also intending to write a review of them.  When I saw Bob’s article I thought “there goes that idea” but then I thought since he built his set as the Zis-3 76.2mm version of the guns, then it might still be worthwhile to do an article ones I worked on because my friend wanted the Zis-57mm AT Gun versions done. So….

I had recently assembled and painted ten T-70 tanks from PSC that I was very impressed with. So I was excited to try my hand with set of PSC guns and their crew to see how PSC's foot figures and artillery were. Plastic Soldier Company products are easily available from my LGS. They had no problem getting them this boxed set in a timely manner and at a very reasonable price.
My fist "worry" about these 57mm guns was that the barrels would suffer from the gun tube droop shown in the models on the box cover image. Happily this was not the case and I noticed that the guns shown on the box cover must be the 1/72nd scale ones rather than the 15mm scale guns and crew as they crew figure were different with blanket rolls etc added.

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Bolt Action - Review: JTFM SU-76

Before Historicon, I ordered some SU-76s from Jeff, proprietor of JTFM's Die Waffenkammer line. I'd ordered from Jeff before, and I was not disappointed with his latest offering.

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Friday, July 26, 2013

Luke's Historicon Picture Dump

by Luke Melia

There is really not of Flames of War here.  I figured you would get enough of that from all of our other sources.  There is so much to do at an HMGS convention I wanted to give a good overview of just a few of them.

This is the night before with some warm up gaming of Spartacus in the mines.  We were joined by Jeff, Flint and Mike Raper.  Jon pulled off a win at the last second, even though he phoned it in.

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Bolt Action - Prof Aruba's First 500

(Prof Aruba read our First 500 articles and couldn't resist but join in. He's taken a new approach - from a guy that only owns the main rule book. Hope you enjoy it, and find it useful if you're just getting into the game. - Judson)

Hello and welcome to my office hours. I can see by your transcript that you’re a new student to the Bolt Action program at WWPD University. Well as I understand from you E-mail you are having some trouble in Bolt Action 101.

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Thursday, July 25, 2013

AAR: 7th Armoured vs. Whittmann

Eric Turner came down for a visit from Boston, and we decided to get in a little game of Flames of War before Historicon.  We rolled up a Fair Fight Mission of Dust Up.

We are continuing our efforts to use a bit less terrain in our games - this board is no exception.

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Wednesday, July 24, 2013

News from the Front Episode 61 - Live from Historicon 2013

Click here to download episode 61!

The dudes talk about the Historicon experience with special guest Judson from

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Bolt Action - Review: Armies of France and the Allies

Here it is, folks. Fresh off the printers, and sold into the greedy hands of Historicon goers. The Armies of France and the Allies book for Bolt Action!

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Tuesday, July 23, 2013

Winter War (EW): Soviets vs Finns

Sean and I had scheduled a Normandy game for Operation Overlord, but at the very last second decided to play a game using Rising Sun which had just arrived. Sean's always been a fan of the Finns, and I was excited to try a ridiculous Strelkovy horde. The last time I used them was against some Polish Cavalry and the effect was quite devastating! We rolled for the mission and came up with "Surrounded". Perfect!
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Monday, July 22, 2013

European Hardware

This post will be a little thin on words, but heavy on pictures.  I recently got a chance to vacation in England and France, so I dragged my wife all over the countryside looking for any rusted out tank I could find.  Below are the results of that journey.

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Bolt Action - Bolt Actioneering at Historicon 2013

And we're back, everyone. Well, I am at least. Exhausted, but guilty enough for having not delivered the Friday Historicon update I promised, that I'm going to bring you Friday and Saturday shots together in one article.

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Thursday, July 18, 2013

Gone Fishin'

The WWPD Crew is at Historicon!  We'll be back next week with the usual shenanigans.  In the mean time, follow all the Historicon action on Twitter @WWPDPodcast.

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Wednesday, July 17, 2013

My Visit to the AAF Tank Museum in Danville VA

Over the 4th of July Holiday, my family and I traveled down to the AAF Tank Museum in Danville VA to have a look!  Below is a photo dump from our trip.

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Bolt Action - Your First Bolt Action Tournament

If you've been hanging out on our forum, you've been exposed to - well, many things, thanks to Dano. Specifically, though, you've heard people describe tournaments as amazing, entertaining, life-altering events. 

Not the angry, rules-lawyering, stinky types they appear to be!

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Tuesday, July 16, 2013

WWPD Operation Overlord: 2 Weeks In!

Wow! What a stunning first two weeks we have had! The Allies have secured a beach head and are now keen on breaking out to secure Caen and work their way to their other primary objectives.

We have been blown away by the huge number of Battle Reports we have received. In our first two weeks of the campaign, we have reached nearly 200+ Battle Reports by 187 users. To put this into context our previous Global Campaign, Operation Sealion, received 200 Batreps the entire campaign.

This isn't me about bragging, this is about thanking the community for being awesome! This is to celebrate you guys! Keep being awesome!

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Monday, July 15, 2013

Six-Day War - Fighting Withdrawal

One of my regular gaming buddies, Ron, had been keen to try some FoW gaming for the Six-Day War using the player mod list from Broke Low at!/2013/04/rules-for-fow-six-day-war.html . Ron had also just finished up sizable forces for this conflict and I had just acquired a Geo-Hex Desert Gamescape so this seemed like a perfect opportunity to set up a modern desert FoW game! Ron played the Israelis while I and another friend, Charles, played the physically larger Egyptian force. We rolled up “Fighting Withdrawal” as a mission with Charles and I defending with the Egyptians.

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Bolt Action - New to Bolt Action: Judson's First 500

My pal Craig started things off brilliantly with his First 500 article last week, and now it's my turn to step up to the game table and walk-through my own process at forming that important First 500 list for Bolt Action.

A Google image search for "500" will get you an image of five-hundred euros, which will get you enough five-hundred point Bolt Action lists for your entire, twelve-person gaming group.

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Friday, July 12, 2013

French vs Germans in Counter Attack

Jon has been working diligently on his Early War Germans, and we finally got together to put them on the table.  I decided to let him first face the French infantry, and so left the SOMUAs and Char B1s at home.  Ditto Laffleys and Panhards!  We rolled for the mission and came up with Counter Attack.  So crappy trained infantry vs a horde of tanks?  Uh oh.
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Bolt Action - Professor Aruba's Pin Markers - Shamelessly Stolen From AirCav

(The world-renowned Bolt Action theorist laureate Professor Aruba elucidates. Time to learn how to make "terrained" pin markers, BARbarians. I can't wait to use 'em at the Historicon tourney. - Judson)

Alright class settle down, we have a full lesson today so let’s get started.

Today we are going to dive into Michelson chapter 4, Bolt Action Pin Markers. Now assuming you did the reading last night, you’ll know that today we are going to learn how to construct Bolt Action pin markers out of Heroclix dials. Now, according to the great historian Craig Baxter, who wrote in his work, “History of Gaming in the Frozen North” the Bolt Action Heroclix pin marker was first pioneered by a man known as Keith; perhaps better known to the world at large as Aircav.

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Thursday, July 11, 2013

US Late War Nationals - Not Too Late to Play!

Battlefront Miniatures USA Event Manager and the Prime Minister of Flames of War Nationals Epic Goodness, J. Bruce Nemet, needs your help!  Just in from the Wire:

“…C’mon guys Battlefront is going for the record.  Sign up now and be a part of the largest FoW tournament ever in North America!  If you are not sure you can play until the last minute email Battlefront at and they’ll try somehow to get you in.”

19 - 20 July 2013
Late-war East Coast Open Nationals
6 games
1780 points

Fredericksburg Expo &
Conference Center
2371 Carl D. Silver Parkway

Virginia, 22401

Its EASY to sign up and play!  You get to play guys like Eric Turner!  How HARD can it be to beat this guy?

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News From the Front Episode 60

Click here to download episode 60!

The dudes reminisce about WWPD over the last few years as Steve prepares to head to New Zealand!

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Wednesday, July 10, 2013

Beyond the Foxholes Ep 1

WWPD is very excited to add another podcast to the lineup!  The gents behind the every awesome Breakthrough Assault blog recently recorded their first episode for your listening pleasure.

In Episode one Ben, Adam and Winner Dave are on the road to the Welsh Open. In part one the we talk about our lists, our expectations of the event and a little bit about the new D-Day books.

In Part two we have a full AAR of the Welsh Open, our fun and games on the Saturday night (it includes a bagpipe and not in a good way!) and what we have coming up in the next few months.

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Bolt Action - Bolt Action Radio Episode 12

The BAR's back in business and the "fluids" are in their "appropriate receptacles". Captain TO sidles up first to talk about his upcoming Historicon events. Next, Australia's top organizer Blair "qman" sits down for some discussion on the Aussie scene. Finally, the forum poster laureate Professor Aruba stumbles in to talk shop and close The BAR with Judson.

Update: LRDG has moved since this was recorded.

Download here!   
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Video Game Review: Oooh look at the shiny! (Aka Trine 2)

Uh oh! My PC monitor must be playing up, no wait, I remember you, your red... oh and your green, oh hello blue my old friend. It can only mean one thing, Ive been playing Trine 2.

Or rather, WE have been playing Trine 2. Steven and I were searching for some sort of COOP game, we came to the conclusion of two games, both of them small developers, Leviathans and Trine2.

The first thing anyone will notice about Trine (you can't, not), is that its pretty. Its really pretty. After the dull grey monotone behemoths (were looking at you CoD and BF3) being released recently (except Borderlands 2 which is an exception), it makes for a nice change to play a game that makes a full attempt at using the full colour spectrum, and boy, does it succeed. Even after several nights of playing it I still cant get over how pretty Trine is. Its not particularily high resolution textures or fancy post processing effect - it just builds its scenes like a painting, a glorious, wonderful heartwarming painting that might, if I were not a prime example of a manly man of manliness, bring a tear of joy to my eye.

Seriously, look how pretty it is!

The draw for us however wasn't the glorious in game sunsets (im not weeping, honest), but the COOP. Trine  starts the game introducing you to three characters, each one has a unique set of abilities, but only one of each can be active at a time, in single player this means you are only ever one of the three, switching between them at the press of a button (the story explains this in Trine 1, the three get caught in the same body by the trine).

There is the Wizard, who can summon cubes (and later planks), which he can levitate and use to solve physics puzzles and to reach high up places. By default in the game the wizard cannot levitate anything he is stood on, but he can levitate other players (more on this later). The wizard has no direct way of killing the enemy, but he can levitate an enemy and use the environment to finish the job.

The second character you meet is the Warrior, hes your more standard fantasy hero, the dull witted paladin out to rescue the kingdom and smash his way through everything on the way. While he has his uses like all the characters in the game, I think we both felt he is the least interesting to play. His abilities are a shield and sword, simple slice and block mechanic, and later a big ass hammer, which can be used for knocking down barriers. His shield can be used to get past projectile and liquid obstacles safely.

Last but not least you meet the Thief, a fast moving, elemental bow wielding ranged type with a grapple hook (can only attach itself to wood not stone) for reaching otherwise impossible places. Pretty soon into the campaign your going to want to unlock the Ice arrows, these allow the thief to slow (and a second upgrade later, totaly freeze) the enemy temporarily, and the explosive arrows which pretty much makes the Warrior void by giving her the ability to knock down walls and do knockback damage to enemies, keeping their distance from you. The thief has a stealth ability that was pretty much usless whilst playing coop, but may be more useful when playing solo.

Pretty early on in the campaign Steven and myself settled into a rythm, he would favour the wizard, creating barriers, levitating blocks and aiding me to reach upgrade orbs scattered around each level, only switching to the warrior if needed. I would favour the thief, hopping around, swinging around, falling off of things and generally being less useful (probably spent too much time enjoying the scenery) but having fun doing it.

The story is okay, something about two sisters, honestly, we werent paying much attention, we were genrally laughing too hard to care, we were in it for the puzzles and the coop problem solving.

"laughing too hard to care, we were in it for the puzzles and the coop problem solving."

Whilst all the puzzles are set up to be solved single player, almost all of them work better if you have a friend there to help. So you never feel useless. There is also a ton of upgrade orbs that a single player could never reach. Boss battle rarely sink into the mash A button, often opting for a puzzle element to get by.

Steven discovered an exploit in the game were not entirley sure was intended, it allows the wizard to levitate himself (and anyone else) giving the ability to skip large parts of the level, and while we occasionally used it if we got fed up falling to our deaths repeatedly, we avoided using it when possible, opting to play the game as intended.

 "Do your eyes a favor and give them this as a gift."

The campaign has some easy bits, some made easier by having a partner, others are just elementary. It also has some very tricky parts, often taking the combined brain power of us both to work out. There are some gaming changing abilities, the anti gravity arrow being one, allowing you to go back to earlier levels and reach areas you might have struggled to before, and the wizards ability to summon up to 4 boxes/planks, again making previously unreachable areas accessible.

There are option when you start a multiplayer game, to allow players to play as only one character or all of them and to switch on or off player levitation, which will make the game more challenging depending on what sort of experience you want to have. We have only tried the game with two players, but id be interested to see how a 3rd adds to the gameplay.

The game is a joy to play and only gets better with friends, and so very, very pretty. Do your eyes a favor and give them this as a gift. It will only cost you $10.

93/100 Difficult to reach magic orbs.

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