|Our good buddy Brian Fuller was visiting Richmond recently and swung by for a game. He was curious to give Vietnam a shot, so I whipped up 2 lists that featured basically everything I had painted, and came up with a quick and dirty scenario.|
|Brian's US Airmobile Infantry ||Steven's PAVN Infantry Battalion |
|Choppers approaching the LZ|
|The ad hoc scenario we came up with was to use the whole table, with a single objective in an LZ on the far side. The US would start with their airmobile infantry and the Hog. The Frog and Armored Cav were placed in Delayed Reserve. The Armored Cav had to arrive last. The PAVN started with 1 platoon on the board (to be deployed from Guerilla Reserve), and the rest of the army in Guerilla Reserve. |
The primary objective for the US was to hold the LZ. The Secondary objective was to get the Armored Cavalry up the road, clear the down, and link up with the Airmobile Infantry on the LZ.
Elephant Grass is only knee high, much to the PAVN's chagrin.
The US met their major objective but failed their secondary. The LZ was solidly held with no real chance of being lost anytime soon. The Armored Cavalry, however, was nearly wiped out.
Having destroyed 4 PAVN companies, the US earn 4 Victory Points.
The PAVN could not destroy the LZ, but did manage to prevent them linking up with the Armored Cavalry, and destroyed a good many vehicles as well. With 2 destroyed units (The Aeroweapons and Rocket Artillery), the PAVN score 2 points. They score an additional bonus point for having destroyed 2 choppers. They also score a bonus point for the one destroyed patton tank, and the 3 destroyed ACAVs.
With such a close result, both sides claim victory.
BRIAN'S QUICK THOUGHTS:
The game plays like normal flames of war but has a balanced and novel feel to it. While the americans have lits of cool toys they are surprisingly squishy. When nam first came out I really had no interest in playing the communist forces. However they have a cool mix of tricks that will have even a vet player surprised at how fun they are to play. Overall i am still on the fence when it comes to making my own army but i will be the first to admit my first game was a ton of fun.
Okay, I'm going to brain dump a bit here and discuss units and 'Nam overall.
First up- US infantry is tough as nails once dug in! US ACAVs... not so much. I think the ACAVs really need to be used like recon and not tanks. They probably need to stretch their command distance to both cover more ground and mitigate being ambushed. The RcLs really chew them up. The Pattons are pretty cool, but with the proliferation of integrated AT, they need to be careful. The Gunships went down hard to the Type 54s. We probably need to be more careful about their placement, but with Guerilla Reserves they have a great chance of showing up right where they need to be.
The PAVN infantry definitely needs to be doubled in size. This is just a function of my not having enough painted. Being able to assault with "Quality of Quantity" would make such a big difference! The Type 54s were awesome. The 130mm artillery should've done a bit better but it wasn't cutting it. The RcLs! Wow. ACAVs beware!
I am really enjoying Vietnam. It plays a lot differently than FoW, and consequently I certainly approach it differently. We fudge things left and right in the spirit of making for a fun, cinematic game and I really like that. We have yet to dive into the "official" missions, but will soon. Tournament worthy? No idea. I don't have much interest in 'Nam as a tournament game I don't think. But for fast, fun, and friendly gaming- it's top of my list right now.
The shacks are made by Paper Terrain and the rice paddies are by JR Miniatures.