Sean and I decided to try out a book mission for the first time, deciding on Contact! Contact! Contact! Up until now, we've only done quick and dirty homebrew scenarios. With about 930ish points per side, we figured a full board would work out okay. Sean is up to play the US, and he is excited to get some tracks on the ground. We aren't sure how the US will do at Confident Trained, having only played them as vets up until now!
|Sean's US Rifle Company (25th Infantry) ||Steven's PAVN Infantry Battalion |
Turn 4 and Beyond
MESSED UP RULE ALERT: The PAVN platoon eaten alive by the Armored Cav had one or two teams left. I elected to use the Voluntary Withdrawal rule, but for some reason totally screwed it up! I rolled the motivation check, and failed it. For some reason I thought that meant they were actually destroyed and thus out of the game! So this PAVN unit doesn't come back in this game. In fact, what happens is you make the motivation test. If you PASS they come off the board and count as destroyed for victory points but NOT for company morale. If you fail, they count as destroyed for both. In either case, they enter Guerilla Reserve again, and will be back on the table! This was the only 'nam rule we royally screwed up this time, but i figured I'd share it with you all. The More You Know.
Type 54 Guns arrive in the absolute worst spot, nowhere near any helicopters. But the CO arrives with them, with good fields of vision to keep the 130mms firing.
Awesome game as usual! We probably played 8 or 9 very fast paced turns in less than 2 hours (including setup!). The PAVN *really* need more infantry. I am painting them as we speak! Having more than 1/3 of their army off board in artillery hurt. Although, the artillery did cause some real damage! Sean wins the game by capturing the objective, but we tie on VPs. 3 PAVN infantry units were destroyed giving Sean 3 points. The US lost 1 unit, 3 ACAVs, and 1 Patton giving me 3 points.