Related Posts Plugin for WordPress, Blogger...

Sunday, September 30, 2012

Somethin' Else Sunday: Grular for Freeblades

As a followup to the look at the Trillians by DGS Games, here is the Freeband I bought to face them in combat: The Grular!  As with the Trillians, these were all painted by Jeff (AKA Sonbae).  Thanks Jeff!

Description text in italics below taken from

Multitudes of Grular roam the world in pursuit of adventure, plunder and battle. Young Grular are raised on stories of legendary freebands and their adventures. Joining a freeband is the primary path for Grular to rise above their birth earning a greater place amongst Grular society. To the Grular roaming the world is their chance at glory and glory is the reason for living. With the release of our new Grular starter box, you are one purchase away from marshaling your own Grular free band. Be among the first to experience the thrill of marauding across Faelon for the glory of your clan, Khan and all of Grular!

Read More

Saturday, September 29, 2012

Review: Winter Log Emplacements, Gun Pits & Dug-In Markers

Battlefront was kind enough to send us some Winter Log Emplacements Dug-in Markers and some Gun Pits Log Emplacements for review.  These are being provided for the Battle of the Bulge series of books and models that are in-process.  The array of scenery items available to support this time period is very impressive.

Read More

Friday, September 28, 2012

Bolt Action - Scenario Review: Point Defense

Scenario 3: Point Defense
The enemy positions are strategically vital for the continuation of the campaign and must be seized at all costs.

Point. Totally. Defended.

Read More

EW German Infantry vs French Infantry (Hasty Attack)

After the NOVA Open, Tom and I were feeling good about Early War again, and wanted to quickly follow up! We did, however, forget that we vowed to play infantry battles at lower points and settled on 1750. The board was set and the mission was Hasty Attack. The Frenchies naturally won to defend.
Read More

Thursday, September 27, 2012

Review: Battlefront's US Recon

We have all learned fairly quickly that recon is a must have in Flames of War Version 3.  Whether you are trying to thwart Black Juan Melia's Tank Destroyers, or No Good Dirty Jon's Marder III Ms, any good strategy needs to include the use of recon troops.  Each nationality has a variety of recon troops available for their commanders to use.  From ground pounding rifle scouts to armored cars, these sneaky World War Ninjas can pick out an ambush, reveal troops that are dug in deep, or sneak up a flank at lightning speed, giving you the advantage you need to beat your enemy.


Read More

Wednesday, September 26, 2012

NFTF Episode 45

Episode 45 and After Hours are now live!
News From the Front Episode 45 "Rick Priestley is the Man"

In this episode we are very lucky to be joined by Rick Priestley!  If you don't know who he is, google him now- you probably like something he's done!  We are joined with Judson to talk some Bolt Action before rounding out the episode by discussing some tactics around setting up assaults in Flames of War.
Read More

Bolt Action - Afrika Korps Work in Progress

Greetings all you lovers of Bolt Action!

You might have heard that WWPD Steve is building an Afrika Korps force and an 8th Army force.  Well, I have the honor of painting those figures for him and thought I would share some work in progress pictures.

The miniatures are from Blacktree Designs.  Very clean metal figures with minimal flash.  Some of the figs did have "flash whiskers", hairlike pieces of flash, that is hard to detect if it is folded over, but easy to remove once you find it.  The detail on these figs is also very clean and crisp.

The pictures are of the first 6 of the 32 DAK figures I was able to snap while the troops were at the port of Bengazi gathering supplies.

Read More

Tuesday, September 25, 2012

Crescent Root Buildings & Church Base

For those of you who have followed WWPD for a while, this should come as no surprise: I really love Crescent Root's Buildings.  There was a time when I had one of everything they've produced!  Then came the dark days.  Crescent Root shut down for around 2 years... but recently they've come back with a vengeance!  In addition to offering an expanding line of buildings, they've reintroduced their line of "building area bases".  Today I have the opportunity to show off the redesigned terrain base designed for their excellent church (and see our review here).  Stick around after the break to see me pulling out all of my 15mm Normandy stuff.  Also be sure and check out my 28mm desert buildings and 15mm desert buildings!  
Read More

Monday, September 24, 2012

Mage Wars: A Quick Review

Mage Wars released last week. I picked up a copy out of curiosity as I hadn't heard a lot about it. It's a pretty fun game. Plays a lot like Summoner Wars or Warhammer Invasion without card drawing. It reminds me a lot of MTG from the 90's. It also includes lists for sample starter decks that I currently have built for demo purposes, but I think the game really unlocks once people can customize their stuff.

The basic premise of the game is that it's a card game, and plays a lot like MTG. However, cards take positions on a simple 4x3 layout battlefield, and have ranges and line of sight like a tactical miniatures game.

This is the board used. As you can see, it's quite large.

Unlike most other games in this genre, you don't shuffle up and draw cards. You have access to your entire deck, and you pick which spells you want each turn. Each turn, you secretly select two spells to have access to that turn. You can cast one or both of them. If unused, they go back into you're spellbook. If you cast them, they are spent for the rest of the game.

Spellbook in action. Note that the card pockets fit sleeved cards!

 There's six different types of cards. You have creatures that you summon to the battlefield to fight for you. Conjurations are like structures that you build/summon. Anything from magical power sources to stone walls. Equipment lets your mage get into the fight himself. Enhancements either buff your allies or debuff your opponent. You pay half their cost upfront, placing them facedown on the target, and pay the rest when you reveal the spell. Incantations are general utility spells...from heals to teleports. And direct damage is pretty self explanatory...

From top left to bottom right, you have creatures,conjurations, equipment, enchantments, incantations, and direct damage spells. 
Combat uses a dice system. Attacks generally roll from 2-6 red combat dice, which can either miss, do damage, or do critical damage. Critical damage cannot be avoided with armor. Some attacks also roll the yellow D12 to see if they proc a secondary effect - a fireball causing long-term burning for example. 

The dice rolled. The damage dice is a d6 with two blanks, 1 damage, 2 damage, 1 critical damage, and two critical damage (not pictured)
Like all good Euro games, you get a nice like board with cubes to keep track of the vitals.

Board used to keep track of your current mana (resource to cast spells), channeling (how much mana you get a turn), and your max health/damage taken.

Hugely important to me, everything fits back in the box, included sleeved cards!

Read More

WWPD Now Available for your Apple or Android Device!

At long last, you can listen to "News From the Front", "After Hours", "On the Road", "Know the Mission" and our brand new "Bolt Action Radio" podcast in one easy to use place!  Available for both Android and iOS!

  • Streaming access to play episodes from anywhere
  • Always updated with the latest episodes and an archived back catalog
  • Playback resume (when interrupted by a call or other distraction)
  • Access to exclusive extras like show notes, wallpapers, interviews and bonus content
  • Quick access to all the contact methods for the show like call, email, web, Facebook, and Twitter

Read More

Bolt Action - Can't Wait To Get My Commonwealth On The Table

I'm unnecessary-sunglasses-in-the-bathtub-excited about getting Brits on the table, everybody, and I just can't hide it!

It's all thanks to this behemoth:

Engineer One: "Hey everyone, I've got this tank that shoots fire a hundred yards. I was thinking we could call it the Crocodile, since crocodiles are pretty rad."
Engineer Two: "Brilliant!"

Read More

Sunday, September 23, 2012

The Adventures of Action Jackson - Games and Stuff Sept 22

On Saturday, Alex and I traveled up to Games and Stuff for a 300pt ITS tournament for Infinity. I was actually pretty hesitant to go up, as I've been pretty focused on Flames of War and Torchlight 2 the past few days, but I was talked into it.

I took Aleph with me. My intended list was:

Achilles (LT)
Asura (Hacking plus)
Myrmidon Officer (Chain of Command, Combi Rifle)
Samekh (Guided missile launcher)
Dakini Tactbot (HMG)
3x Netrods

Upon arriving, it seemed there was some confusion upon proxies. Now, if you're not familiar with Infinity, you must realize it is very difficult to play the game with WYSIWYG. The Asura hacker is one of those models, not to mention the current model leaves a lot to be desired. So I was planning on using the new Chandra SpecOps figure in her place.

Quoting the Corbus Belli website:

Infinity Spec-Ops have no troop profile in the Army Lists, however they are the perfect proxies to be used in Infinity official tournaments of the ITS.

Apparently this wasn't good or clear enough, and myself, and several other players, were called out for using these models in our lists. So, I made a quick, on the fly adjustment and ended up playing a half-cheesy, half-horrible list instead:

Maruts (LT)
Achilles (Spitfire)
Myrmidon (Chain Rifle)
Myrmidon (Chain Rifle)
Dakini Tactbox (Combi Rifle)
3x Netrod

While is appears to be a simple 2 model swap, it changed the list drastically. I now have over 2/3 of my army points in two models - one super badass from the past, and a big stompy mecha robot. And I proceeded to pump almost every single order into them for the rest of the day...

Which now brings us to the meat and potatoes of the event. Four rounds of an ITS event using the YAMS system.

This is Action Jackson. The YAMS system requires you to bring a civilian model to be used in the games for various purposes and objectives.
Round One I played against Henry, who was playing a generic PanO list. Henry killed poor Action Jackson on turn one, but I took the game with a 5-2 in VP.

Action Jackson lost in a crystal field

Round Two I played against John, who ended up winning the event at the end of the day. Again, Action Jackson died on turn 1. My game with John ended up as a TAG vs TAG battle. Sadly, his came out on top, no thanks to me failing my repair rolls (needing a 1-15 on a d20...) A devastating 1-7 loss.

Action Jackson hiding behind a lush forest rock.
A Pan-O cutter. One of very few painted models I got to fight against.

Round Three I played against Chris, a newer player and Huzzah regular. He was playing Ariadna with 2748279789 camo markers. I "accidentally" killed Action Jackson on turn 2 with the splash damage from a heavy flamerthrower. I pulled out a 5-4 win.

Action Jackson visits a shany town.
 My last round was against Brian playing HaqqiIslam. Brian was gracious enough to give me my first fully painted opponent of the day. Sadly, he was also gracious enough to give me a 2-5 loss. In bright news, Action Jackson survived this game!

Action Jackson getting some soda.
My last opponent was the only one that greeted me with a fully painted army. Sadly, I was super tired going into the fourth round and didn't get a lot of pics.
Four great opponents for putting up with my semi-knowledge of the Infinity rules
Some great terrain, considering a lot of it was built the night before!

The proxy drama
Opponents with unpainted armies. Seriously guys? Who still takes unpainted figures to TOURNAMENTS?
I495 for being standstill at 9am on a Saturday'

Last, but not least, I leave you with a picture from the place we ate lunch. Apparently, their idea of artwork on the walls was ripping a page from a calendar and taping it to a picture frame with black electrical tape.

Post event edit: Apparently the folks and Games and Stuff determined mid-event that proxies and conversion were in fact legit, provided they fit within certain criteria, and enhanced the army rather than taking away from it.

Read More

Star Wars X-Wing - Overview and Batrep

A little while ago, in a game room not too far away...  Joe Messerle and I sat down to play a game of Fantasy Flight Games' new darling Star Wars: X-Wing.  I must admit I was rather skeptical of this game.  I was luke-warm on Wings of War (although I later revised my stance once realizing that WofW works really well in large groups), and had heard this was a similar system.  So I was a bit skeptical at first, but the pre-painted miniatures looked really good, and I figured it was at least worth checking out.
Read More

Saturday, September 22, 2012

WWPD Partner Picks for September 22nd 2012

Tank Aces at The War Altar
Our friends across the pond in Ireland take us through the start of a Tank Aces event held at their club.  This post has some really great "historical information" to accompany the Flames of War battle report.  The organizers report..."We knew we have our six club FoW players, regardless, but were delighted to gain six brand new players. The faction split was heavily in favour of the Axis, so I switched to an Allied army. Goodbye, sweet Fearless Trained King Tigers, we'll meet again. I swear it."

Game of Thrones CCG Review at Anatoli's Game Room
Anatoli takes an in-depth look at this collectible card game based on the popular books and HBO series by George R. R. Martin.  Anatoli goes into great depth and detail about the game, reviewing production quality, game mechanics and of course how fun it the game is!  This post and game are certainly both worth taking a look at.

Dispatches from the Front AAR: Dust Up
This ARR features a classic match-up that is much the craze these days:  M10s vs Panther.  The battle has customized lists based on what was available - just have fun with it, guys!  "The battle starts with the Panzer platoons moving forward at the double while the mortars dig in. Slightly disturbed by the sight of a lot of tanks advancing at speed, the Task Force opted to spread out with one Destroyer platoon trying to move round to the left flank while the second Destroyer platoon tried to move around the right flank."

Read More

Friday, September 21, 2012

Raiding Aces Review- Office of Strategic Services (OSS)

The last Raiding Force that was used in our Flames of War Raiding Aces campaign was the American OSS. This is really cool force with some options that capture the mystery of the force that is the forerunner of the American CIA and the Green Berets.

As I have been doing in my other articles, let’s start with a look at the history of the unit.. “Quick, to Wikipedia!”


OSS Patch

 “The Office of Strategic Services (OSS) was a United States intelligence agency formed during World War II. It was the wartime intelligence agency, and it was a predecessor of the Central Intelligence Agency (CIA). The OSS was formed in order to coordinate espionage activities The Office of Strategic Services was established by a Presidential military order issued by President Roosevelt on June 13, 1942, to collect and analyze strategic information required by the Joint Chiefs of Staff and to conduct special operations not assigned to other agencies.

From 1943–1945, the OSS played a major role in training Kuomintang troops in China and Burma, and recruited Kachin, and other indigenous irregular forces for sabotage as well as guides for Allied forces in Burma fighting the Japanese Army. Among other activities, the OSS helped arm, train and supply resistance movements, including Mao Zedong's Red Army in China and the Viet Minh in French Indochina, in areas occupied by the Axis powers during World War II. …Other functions of the OSS included the use of propaganda, espionage, subversion, and post-war planning.”

From the National Park Service On line Library (I know!  The National Park Service right?)….An excerpt from pg 311-2 of the PDF provides some great information on the OSS’ efforts with the Italian Partisans:

“They provided much valuable information for the advancing American Army, such as enemy targets and where the retreating Germans were building defenses, erecting anti-tank ditches and emplacing mines. OSS Florence praised “Coletti” (Boni’s code name) for ‘the high level of intelligence you have been sending.’  The praise came from Lieutenant Irving Goff, who years later recalled that ‘We had eighteen radio teams speaking German, French, English, Italian in northern Italy….The intelligence we sent was called by Allied headquarters the best from any source. We had house-by-house….We had an overlay map of all the German positions. The American Army knew where every German was.’  Formichelli’s ‘Cayuga’ mission established contact with the unified Resistance command in the Parma area, which directed thirteen partisan brigades, nearly 4,000 partisans. …During the five-month ‘Cayuga mission, Formichelli subsequently reported that the partisans in his zone had been engaged in 182 actions, conducted 38 acts of sabotage, blowing up 6 railroad bridges and 7 highway bridges. They destroyed two trains loaded with arms and ammunitions, three locomotives, 41 trucks, and captured 57 trucks and numerous weapons and stocks of ammunition. They had attacked 43 enemy command posts and eliminated 26 of them, killed 612 enemy soldiers, wounded 750, and taken 1,520 prisoners…”

 The key “flavor” of this list is the small OSS contingent of US military personnel being supplemented by local Resistance/Maquis with US leadership.  The Flames of War lists capture this flavor in all its glory.  From Easy Army:

In our Raiding Aces campaign, our OSS player was Michael R. (Link2Edition on the WWPD Forums).  He is a regular opponent of mine, so I got to face the wrath of his OSS several times.  This review will focus on how Michael modeled his force and those figures.  You can see the BatReps of our Raiding Aces games here:

BatRep 1

BatRep 2

BatRep 3

For the US OSS in FoW, you have 3 main unit types:  the Operational Group, Guerrillas, and Partisans.  His Operational Group came from BFs US802 OSS Operational Group blister, the Guerrillas were a standard American Rifle Platoon (as they were armed and equipped by the US), and the Partisans were a mix of mostly the FR860 FFI Rifle Platoon and a handful of US Infantry for flavor.  For the figure review, we will focus on the OSS Operational Group and FFI Blisters.

Accuracy:  As has been battled ad nauseam on several websites, Battlefront infantry are not true 1:1 representations. They are on the “chunky cherub” side of things.  ‘Nuff said.  For the purpose of this review, I go beyond that and use “accuracy” to refer to historical vs ahistorical items; proportions internal to the figure; and the mix of figures in the blister. 

The OSS blister is a repackaging of several figures from the existing US Para Infantry and US Rifle Infantry sets.  This gives a good mix of US uniforms; but, how often did the OSS Operational Group members actually wear their US uniforms?  From different sources, I have seen over time, I have seen them wear local garb as standing out in US uniform amongst locals is a sure way to invite enemy fire.

OSS 1st Lieutenant George Musulin behind enemy lines in German-occupied Serbia, as Chetnik, during his first mission on November 1943 OSS Wikipedia.

Having the mix of US troops in US uniforms is a concession to gameplay for unit recognition.  As stated, the troops themselves are existing sculps and everything looks appropriate for that figure.  The uniform mix though is a bit of distracter if you just want to use the blister. Mixing some armed civilians on a stand with a few uniformed soldiers is a good balance; but the OSS Operational Group blister doesn’t include any armed civilians and you would have to buy that blister to get the desired effect.  Overall 8/10 out of the blister…If you add some armed civilians from the FFI Blister 9/10.

For the FFI Blister, you have a move to more of a 1:1 proportion; gone are the chunky cherubs…hello to the anorexic zombies.  I can't hide my dislike of the infantry sculps BF put out in this timeframe.  Striving for 1:1 proportions are fine, but it wasn't executed as well as it could have been. This move also brings up some quality issues to be discussed in a bit.  There are several sculps where the hands are too big, arms too long, etc…This detracts from the overall accuracy of the model.  The civilian clothes and weapons mix are nice and reflect the pictures and film clips I have seen.  They are armed with British weapons...many Free French were.  Having these British weapons in an OSS led force isn’t too farfetched, but feels a little off…very minor impact to overall accuracy.  Overall 7/10 out of the blister.


Figures from the OSS blister were very clean sculps.  Mike R said that figures in his OSS blister had just a little flash and no miscasts. Overall 10/10.

The FFI blister, however, was a different story.  Mike said these had a lot of flash, much more than “normal” for a Battlefront product.  He also had several miscast figures that were unusable.  The faces on many of these also seemed to be deformed, especially the figures with beards.  Cleaning these up really impacted the paintability of the figure as well.  Overall 6/10.

Versatility:  Again, this is where I measure how easy it is to convert/model the figures. 

The OSS blister can EASILY be used to fill in models in either an American Infantry or Parachute Infantry teams….since they are the same figures.  In fact, when we ran our Raiding Aces campaign, Mike R used teams from his US Armored Rifles to fill in for the OSS Operational Group.  Very high versatility. Overall:  9/10.

The FFI blister is very limited.  Short of using the figures for objectives or another Western European Resistance forces you can’t reuse them for anything else.   You might think you could swap them out in a Soviet Partisan Company, but remember…the FFI troops have British weapons…not a fit for Eastern Front units.  Overall 5/10.


OSS Blister.  Very high.  Nice clean models with good detail.  This is Battlefront Infantry at its best.   Overall:  10/10.

FFI Blister.  On the lower end of the spectrum.  While you can really open up the color palette on the civilian clothes, the lack of detail on the faces, excessive flash and miscasts really lower this score. Overall 5/10.

Mike R used a mix of Vallejo and GW paints using a basecoat, wash and hi-light technique to great effect.

OSS Operational Group Platoon
OSS Operational Group Platoon (all sides)
OSS Operational Group Platoon with swap options
2/3 of a Partisan Company
Partisan Leader (US officer with Locals)


OSS 9.5/10 and the FFI 5.75/10.  The OSS Operational Group blister is a great buy.  Great sculps and you can use the figures for several US lists.  The FFI, however, were a bit of a disappointment.  From bad body proportions, to excessive flash, to miscasts, to models that can only be used in 2 lists (the OSS and Task Force A), you have a blister that you might want to think hard about before you buy it. For a 3 foot army no problem…for a 2 foot Army I have second thoughts….for a 1 foot Army I would look somewhere else.

Summary and Lessons Learned:  You get some really cool options with this force.  The OSS Operational Group, Guerrilla and the Partisans all have an option to swap teams for HMGs, mortars, or AT Guns.  The OSS and Guerrillas have the "OSS Detachments" ability where you can swap up to eight Bazooka teams, up to six MG teams, up to two M1919 LMG teams, up to two M2 60mm mortar teams, up to two M3 37mm gun teams, or any number of SMG teams for all the OSS and Guerilla units as part of their base cost whereas the Partisans have to buy a 4th platoon for 95 points and can swap only 5 teams. 

 Michael R told me that in his games he used the inherent team swapping capability of the OSS and Guerrillas and left the Partisans as an infantry blob.  He kept one of the OSS platoons as SMG teams and used the other platoon of OSS or Guerrillas to swap teams for the heavy weapons.  Supporting Rifle/MG firepower came from the other Guerrilla platoon.  Partisans he saved as a Mass Infantry blob for assaults….15 stands of infantry in assault can be nasty.  His Partisans did so well in our games that we called them “Spartasians”… and continue to do so even now.  Not only does using the OSS platoon’s inherent swapping save points, but it also gives you Fearless Veteran teams vice the “Unknown” of the Partisans randomly determined morale/training which can be either Fearless Conscript (16%), Reluctant Trained (33%), Confident Conscript (33%), or Confident Trained (16%).

Speed of movement is an issue for this army…they are all on foot.  The OSS and Guerrillas do get the "Special Operations" ability where they can Double Time through difficult terrain…but they are still walking.  Both of these unit types can also Double Time at night.  When facing vehicles with wheeled or jeep mobility, you can find yourself out maneuvered very quickly.

The punch of the list is the OSS.  They get Tank Assault 3 and are a threat to armor.  The biggest thing, though, is that they are based on the small stands but pack the same “punch” in shooting and assaults as a medium based Infantry team.  This actually applies to all of the Raiders and is a very interesting point.  What this means is that in the space where I can have 2 normal (medium) based Infantry teams, I can have 3 small based OSS (or other Raider) team lined up base to base.  3 swings vs 2 in assault….7 SMG teams strung out across 4 (3.5 really) enemy infantry teams (which equates to 21 SMG shots to 8 Rifle/MG shots).

Michael also shared with me a neat little tactic he used with these guys…that of what to put in reserve.  It is situational dependent.  Should you need a big block of infantry on an objective early…start with Spartasians… I mean Partisans…or Guerrillas on board and make sure they are dug in.  That huge block will be tough to dig out.  If you have to move to get where you need to go, he likes to keep them in reserve and bring them on once the battlefield has developed and bring them on where their exposure to enemy fire is the least.  In one of our games, they popped out right on top of my CiC as he was getting ready to flee the board for the win!  I just couldn’t kill enough of them in one round to keep them from assaulting...where I died a heroic death.

This force also gets to use Interdiction Raids.  I won’t go into depth here since I talked about these nasty tricksy raids in my SAS article.  Check them out, they can pack a nasty strategic punch.

I Hope this was helpful.  The OSS list has a lot of flavor and can do quite well in a Raiding Aces Campaign.  Michael wanted me to pass on that due to the lack of mobility you need to plan ahead several turns, so it is not for the beginner….but once you get  a taste of the all the tools in the toolbox and how you can configure your force on the fly…it is a lot of fun to play.

SonBae (AKA Jeff Flint) is a long time gamer and painter and runs a blog at Journey Back To The Table where he posts photos of his work, reviews, BatReps and the “Painting Miniatures Declassified” modeling and painting tutorials.

Read More

Thursday, September 20, 2012

Review: Frozen Ponds and Snowdrifts

Battlefront hooked us up with some of their Frozen Ponds and Snowdrifts for review. With all of the winter books coming up, it is no surprise that they would have some stuff for us to put on our gaming tables. Let's take a look!

Read More

Wednesday, September 19, 2012

Know Your Enemy - MW US Sherman

Know Thy Enemy, and Thyself - MW US Shermans!

Welcome to a continuing series of articles providing an in-depth mathematical analysis (or as I like to call it: Mathnalysis!) of individual units and their relative strengths and weaknesses on the Flames of War tabletop.

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." - Sun Tzu (one of many translations from The Art of War)

Read More

Bolt Action - Review: The Bazooka

I recently had the chance to read "The Bazooka", by Gordon L. Rottman; published by Osprey Publishing. 

"The Bazooka", published by Osprey Publishing. Coincidentally, tiny bazookas have blown up a lot of tiny tanks on that table.

Read More

Tuesday, September 18, 2012

Soviet Lend Lease Shermans (Emchas)

As I've mentioned many times, I love the look of US Olive Drab equipment in Soviet service.  So, after finishing up my M3A1s, I quickly got to work on 2 boxes of Allied Shermans by The Plastic Soldier Company.  Also visible here is Loza by Battlefront Miniatures in his M4 76.  Now I don't know my sherman models very well, but it looks like Loza is in an M4A3 while the Plastic Soldier company tanks are M4A2s.    Feel free to correct me on the forum!

Read More

Monday, September 17, 2012

NFTF Episode 44 & After Hours Now Live!

Episode 44 and After Hours are now live!
News From the Front Episode 44 "Assault Cats"

Assault Cats ho!  The fellas have a bunch to report in the AAR.  The NOVA Open, Dropzone Games, Descent, and more!  Steven gives an overview of Bolt Action, followed by some discussion on airplanes and Assault Guns.

Read More

Popular Posts In the last 30 Days

Copyright 2009-2012 WWPD LLC. Graphics and webdesign by Arran Slee-Smith. Original Template Designed by Magpress.