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Friday, August 31, 2012

Pioneer Support Platoon

In Devils Charge you are able to field a US Engineer Combat Company, also known as "Those Damn Engineers". The combat platoons in the US Engineer Combat Company consist of Engineer Combat Platoons made up of one command team, four rifle teams, two heavy machine guns and an optional four bazooka teams.  If you choose, you are allowed to replace your HMGs with rifle teams at the beginning of the game.

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DAK Panzer IV (WIP)

I recently ordered a Panzer IV and a British Grant from Company B.  They shipped them out to me quickly and were very friendly.  So far, very good experiences with them!  Anyways, I couldn't wait to get to work on them, and decided to start with the Panzer IV.  This is just a few WIP photos, the next time you see this thing it'll be ready to chase Tommy armor around the desert!
All dry fit
The tank came with the industry standard peg mount for the turret, but Dirty Jon has me hooked on magnets!

Because the model comes with both a long and short barrel version of the gun, I magnetized them too!

Mark IV Special.

Mark IV.

I used the Flames of War "German Armor Spray (desert)".  This color matches perfectly with Vallejo's "Green Brown".

I highlighted with Vallejo "Green Ochre" and gave some parts a thin wash.

Using some foam, I stippled on Panzer grey over the parts that should look worn.

next I painted details black, and marked the decal locations in panzer grey.

And here she is before finishing up details, and adding the tracks!

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Thursday, August 30, 2012

Churchills vs Grenadiers in The Cauldron!

Eric and I got a game in at Jon's house. Eric was running a test list for Masters and I wanted to make a mid war list using all "Panzer Grey" stuff. The mission we rolled up was Cauldron!  Since I was at Jon's place, I didn't do a great job of keeping up with the action in photos so will largely let the pictures I did get do the talking.

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Wednesday, August 29, 2012

Dirty Jon Goes Early War: Part II - Panzer III F Platoon

In my continuing effort to get in to Early War Flames of War, I finally started to build up my forces from the mound of stuff I have collected. See Part 1 here.


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Warlord Bolt Action T34/85


Hey gang! Here's some work by a long-time WWPD posse member Scott Simoneau. If anyone else has any work-in-progress or completed 28mm models they'd like to show off, feel free to drop me a line at: judson@wwpd.net
Thanks for the submission, Scott!

I've gotten a lot of questions about the vehicles in Bolt Action. As until a week ago, I had never actually seen one of Warlord's Bolt Action tanks, so I figured I'd put up some pictures of one!


I tossed together this Warlord T34/85 the other night. Sadly, I didn't take any pictures of it as a WIP. This tank kit came as a one-piece resin hull, two one-piece resin tracks, a resin turret, and metal barrels, commander, hatches and stowage. All and all, if you don't use any of the stowage, it's a total of seven pieces, so assembly was a breeze!

I play Soviets pretty extensively in Flames of War, and have always gone for the two-tone camo, even though it was pretty rare in practice. I just think it looks better! I was also able to play with some more extensive weathering that just would be overbearing in 15mm. Here you'll see some mud effects and a few different colors of pigment.






Here's a picture of the Warlord tank next to a 15mm Plastic Solider Company tank (which is totally blurred out of focus!)





The rear side that I hope never gets exposed!



Some dirty tracks.





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Tuesday, August 28, 2012

Battlefield in a Box Terrain: Craters (BB14)

As you all know, I am a huge fan of painted terrain.  I just hate making terrain for some reason!  In general, the Battlefield in a box line has scored high marks with me!  So let's take a look at these craters, shall we?

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Monday, August 27, 2012

Spotlight: Armored Infantry

Having just recently played my US Armored Rifles for 6 games in the US Mid War Nationals, it occurred to me that in only ONE of my games did I send my halftracks to the rear.  That is a huge change from my tactics in V2 - one that I thought was worth exploring!  So I wanted to take this opportunity to look at armored transports from 3 different Nations: US Armored Rifles, Soviet Rota Razvedki, and German Gepanzerte Panzergrenadiers.  I thought about including British Motor Infantry... but then I laughed.  I will look at their rules, general paradigm, and tactical viability and uses.  So, without further ado, let's get going!
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AAR: Envelopment: Germans vs French (15mm)


Here's our 2nd game! We screwed up far fewer rules this time, and tried some new mechanics like forward artillery observers. We also tried a multiple platoon approach. The French used the British army list. The SOMUA was pointed as an M5 Stuart. The Panhard as an M8 Greyhound. The Panzer II was a Luchs. We let it keep recon to represent some sort of tactical initiative? I dunno, it just worked out, okay?

So the mission is ENVELOPMENT.  In Envelopment, the attacker (after a preliminary bombardment) must move on his "first wave" from his board edge.  The first wave has to be at least half of your units.  In our battle Joe elected to have his First Wave be his entire army.

The defenders can deploy up to half of their units in reserve, though they don't have to.  Units on the board can be placed in "Hidden Deployment" which basically makes them nearly impossible to hit so long as they are in cover and the enemy don't get close enough to reveal them.

The mission lasts 6 turns, with a 50% chance of lasting 7 (you roll at the end of 6 to see if 7 happens).  The attacker scores Victory points for: Getting units off the defender's board edge (3), having units in the defender's deployment zone at the end of the game (2), and killing enemy units (1 pt).

The defender only gets victory points for destroying attacking units (2).




Joe's Germans
  • VET 1st Lt + 2 SMGs
  • VET Squad 1: 6 Rifles, 1 LMG, 1 SMG
  • VET Squad 2: 6 Rifles, 1 LMG, 1 SMG
  • REG 2nd Lt + 2 SMGs
  • REG Squad 3: 6 Rifles, 1 LMG, 1 SMG
  • REG Squad 4: 6 Rifles, 1 LMG, 1 SMG
  • REG medium mortar
  • REG Light Mortar
  • REG Panzer II
  • REG 8-rad
  • REG sd kfz 251/1C Halftrack
Steven's French
  • REG 2nd Lt + 2 Rifles
  • REG Forward Observer (Free)
  • REG Squad 1: 7 Rifles, 1 LMG
  • REG Squad 2: 7 Rifles, 1 LMG
  • INX 2nd Lt + 2 Rifles
  • INX Squad 3: 7 Rifles, 1 LMG
  • INX Squad 4: 7 Rifles, 1 LMG
  • VET 7 Rifles, 1 LMG, 1 SMG (British Guards)
  • REG Medium Mortar
  • REG Panhard AMD-35
  • REG SOMUA S-35
  • REG HMG


SETUP AND DEPLOYMENT

The Board. The French are defending the Southern side.

Inexperienced Troops dig in on a ridge.

Another shot of the ridge

British Guards and an artillery observer Hold the other flank.

UNITS IN RESERVE
Joe's Germans
    Steven's French
    • SOMUA
    • Panhard
    • REG 2nd LT
    • REG Squad 1
    • REG Squad 2


    DEPLOYMENT SUMMARY
    Joe's Germans: Joe Begins with nothing on the board, but puts everything in his first wave.
    Steven's French: Steven puts his SOMUA in reserve. He puts his Panhard in Reserve with orders for a right flank march. He puts his REG 2nd LT and both REG squads in reserve with orders for a left flank march.

    TURN 1

    The preliminary bombardment is launched! The Inexperienced troops are taken by surprise!

    The Germans begin advancing.

    Veteran German infantry advances up the French right flank.

    A Panzer II rolls forward.

    The French HMG fires at long range, scoring first blood!

    The inexperienced troops wait... and watch. They also fail a TON of orders!

    The SOMUA rolls on from reserve!

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: 1 rifle
    Steven's French
    • Squad 3: 1 rifle


    TURN 1 SUMMARY
    Joe's Germans: Everything comes on the board! General advance!
    Steven's French: Almost every unit fails to do activate, except the HMG which successfully knocks out a German at range!

    TURN 2

    The Panzer II rolls out and nails the SOMUA! Ouch!

    Vet Infantry disembarks from the halftrack.

    The Regular German infantry approaches the hill.

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: 1 rifle
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED


    TURN 2 SUMMARY
    Joe's Germans: The Germans continue to move forward. The Panzer II scores a superbly lucky shot on the SOMUA taking it out!
    Steven's French: The French again largely fail to do much of anything.

    TURN 3

    The French Mortar strikes a German squad!

    The battle as it nears the halfway point.

    The artillery spotter calls in fire on the right flank. A Ranging round is fired but the artillery does not materialize at the end of the turn.

    The 8 rad and halftrack advance down the road.

    The Hill.

    The Panhard arrives from reserve! It shoots at the Hanomag but misses.

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: 3 rifles
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED


    TURN 3 SUMMARY
    Joe's Germans: Joe continues his forward advance. His infantry hugs the walls on the French left flank, while his Veteran infantry advances on the French right in the Hannomag and through the wheat.
    Steven's French: The French keep holding as a Panhard AMD-35 arrives from reserve on the advancing Germans' flank!

    TURN 4

    Regular French reserves arrive!

    Carnage on the left flank! Joe's Stubborn REG 2nd Lt rolls out with SMGs blazing and eats up the French 1st squad! Mesanwhile the French HMG tears into Joe's Squad 4!

    The Panhard lights up the 8-Rad!

    The artillery strikes! It doesn't do much. On the other hand, it was free.

    The British Guards open up on the squad in the wheat, further pinning them and stifling the German advance.

    The Panzer II opens up on the French HMG, but scores no hits.

    The battle so far.

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: 4 rifles
    • Squad 4: 4 Rifles, NCO
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED
    • Squad 1: 5 rifles.
    • (Mortar Observer)


    TURN 4 SUMMARY
    Joe's Germans: The Hanomag loaded with infantry races off the French board edge scoring the Germans 6 points! Joe takes a huge lead! That plus the destroyed SOMUA put Joe at 7 to 0! Something kills the French mortar observer, but I forget what.
    Steven's French: The French left becomes a killing ground! 2 regular french squads outflank the regular German squads. Them combined with fire from the HMG on the hill put a hurting on the Germans!

    TURN 5

    The French 2nd Squad assaults and wipes out the Germans' 3rd squad.

    While sustained fire from the HMG, an advancing inexperienced squad, and some lucky shots from the French 1st squad, 2 more units are run off!

    An inexperienced squad earns their keep.

    The German medium mortar starts ranging in on the HMG.

    The veteran infantry squad in the field keeps taking fire from the French mortar and the British Guards

    British Guards

    End of 5.

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: DESTROYED
    • Squad 4: DESTROYED
    • REG 2nd LT: DESTROYED
    • Squad 1: 1 rifle.
    • 8-Rad: DESTROYED
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED
    • Squad 1: 5 rifles.
    • (Mortar Observer)


    TURN 5 SUMMARY
    Joe's Germans: Joe's right flank crumbles! The french flanking maneuver was brutal. Now Joe struggles to maintain his lead.
    Steven's French: The score tightens up! joe loses 4 units all in one turn, and the gap is closed. It's now 7-8! The Panhard knocks out the 8-rad, as the French infantry crashes into the left flank.

    TURN 6

    The veteran squad is unable to keep advancing despite light casualties.

    Brit Guards

    The German mortar ranges on the French HMG

    And totally wipes it out in one strike! Joe is back in the game! 8-10.

    The Panhard engages the Panzer II, immobilizing the vehicle!

    One of the Panhard Brothers, no doubt.

    The REG 2nd Lt tries to convince the inexperienced troops to assault the Panzer II... But they are le tired.

    The battle so far. The battered French 1st squad hunts down and actually destroys the German light mortar! Miraculously, that ties up the game. 8-8.


    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: DESTROYED
    • Squad 4: DESTROYED
    • REG 2nd LT: DESTROYED
    • Light Mortar: DESTROYED
    • 8-Rad: DESTROYED
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED
    • Squad 1: 5 rifles.
    • (Mortar Observer)
    • HMG: Destroyed


    TURN 6 SUMMARY
    Joe's Germans: It's looking rough for the Germans, but the scoreboard is still close. 8 to 10
    Steven's French: The French firmly have the upper hand, but are overjoyed when the dice allows a turn 7!

    TURN 7

    And then came the shot that would do it. The Panhard knocks out the Panzer II.

    That puts Steven ahead at 12-8. With that, Joe calls it as his troops have almost no way of even hoping to tie it up again.

    6 Scoring points for the Germans. A Hannomag and infantry squad escape the French board edge.

    A further 2 points for the Germans: 2 destroyed units.

    The units the french knocked out. Panzer II, 8-rad, light mortar, 2nd LT, 2 regular infantry squads.

    COMBAT CASUALTY SUMMARY
    Joe's Germans
    • Squad 3: DESTROYED
    • Squad 4: DESTROYED
    • REG 2nd LT: DESTROYED
    • Light Mortar: DESTROYED
    • 8-Rad: DESTROYED
    Steven's French
    • Squad 3: 1 rifle
    • SOMUA: DESTROYED
    • Squad 1: 5 rifles.
    • (Mortar Observer)
    • HMG: Destroyed


    TURN 7 SUMMARY
    Joe's Germans: The Germans are just hobbled at this point. Very few dice in the cup, and their chances of a swift victory gone.
    Steven's French: The French are able to roll up the survivors and solidify their lead as the Panhard knocks out the Panzer II.
    This was a fun one, and went far more smoothly than our first. The game works in 15mm for sure, but I can't wait to play at 28!




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