I wrote an early draft of some Capital Ship rules for FFG's X-Wing, and was eager to try them out. So Sean and I setup a quick scenario to give it a go. The Rebels have a lot more than the Imperials here. They have the Blockade Runner "Orin", an X-Wing squadron lead by Wedge and fully kitted with proton torpedoes, and a Y-Wing squadron lead by Garvin fully kitted with Protons and ions.
|The Capital Ships play chicken|
|Later in the game. Y Wings line up on the Imperial Corvette as critical hits start taking their toll!|
|Proton torpedoes rip into the Imperial Corvette!|
|The Corvette's fast tracking turrets knock out Garvin.|
|But the Corvette is pummeled by the Blockade Runner and the Rebel fighters|
|While the Blockade Runner is significantly damaged as well, the fight is clearly going to the Rebels|
|The Imperial corvette goes down hard|
|At this point we call the game.|
We played for quite a while! Only a single Y-Wing goes down, although the Rebel ships did take a beating from the Corvette. Next, the Rebel fighters would make a break for the board edge, but we were satisfied with the rules test and decided to call it.
The rules held up pretty good- I'd give them a solid B. A few tweaks need to be made, and a few areas tightened up- but we succeeded in having a great game!