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Friday, January 13, 2012

Soviet Tankovy vs Sturmkompanie

Got one more battle in over the Holiday break, and it was with Ted. Ted wanted to learn how defenses work, and was eager to try out the sturmkompanie. I rolled randomy on my list of soviet forces and came up with the "vanilla" tankovy. We decided No Retreat made the most sense, and went to town!

Steven's Tankovy
  • HQ: T-34 (CT)
  • 1st Company: 5x T-34, 5x T-34/85
  • 2nd Company: 5x T-34, 5x T-34/85
  • Tank Rider Company w/ 1 platoon and komissar
  • 3x SU-152 (FT)
  • Limited Shturmoviks
Ted's Sturmkompanie
  • HQ + 2x panzerfausts + Panzerschreck
  • Sturm Platoon w/ 7 panzerfausts
  • Sturm Platoon w/ 7 panzerfausts
  • Sturm Platoon w/ 1 panzerfaust
  • 3x Pak 40s
  • HMG Platoon (attached to the first 2 sturm platoons)
  • Nebelwerfers
  • 3x Stug G
  • 2 Strongpoints ea w/ 4 trenches and 1 HMG nest
  • upgrade one strongpoint w/ pak 38 pillbox
  • 6x barbed wire
  • 1x minefield


Objectives are both in the top left. One to the bottom right of the pillbox, the other to the bottom left of the swamp adjacent to the pillbox. Ted started with his pak 40s in ambush, and his 2 "panzerfausty" sturm platoons in their fortified positions.

"South" Platoon holdes one fork of the road.

While "North" platoon and the pak pillbox cover the other.

"First" company prepares to roll out.

Tank Riders plan to sneak through the wood. I forgot they got a 3+ save while mounted- I might have sent them in on the tanks!

Steven's Tankovy
    Ted's Sturmkompanie
    • Pak 40s in ambush.
    • Stug Gs
    • Sturm Platoon
    • Nebelwerfers

    Steven's Tankovy: A true soviet deployment. All in, all the time.

    Ted's Sturmkompanie: 2 strongpoint platoons prepare to hold the line and wait for reserves.

    TURN 1

    First Company rolls out!

    Second company hugs the wheatfield

    The heavy hitters are brought forward to supress the bunkers

    Steven's Tankovy
      Ted's Sturmkompanie

        TURN 1 SUMMARY
        Steven's Tankovy: General advance. MGs blaze away, but do no harm.

        Ted's Sturmkompanie: Hold the line!

        TURN 2

        Turn two.

        The tanks of First company form a firing line across the wire.

        Second company, SUs, and tank riders advance on the other flank.

        One of the SUs knocks out an HMG nest.

        Boat loads of MG fire knock out an attached HMG and an infantry stand from North platoon.

        While South platoon likewise loses a stand to concentrated MG fire.

        Steven's Tankovy
          Ted's Sturmkompanie
          • North Platoon: 2 stands
          • South Platoon: 1 stand

          TURN 2 SUMMARY
          Steven's Tankovy: General advance! Handfuls of machine gun dice tear into the German defenders.

          Ted's Sturmkompanie: Ted again holds his ambush and grits his teeth. Hold, men!

          TURN 3

          Turn 3

          First company sits still and opens up with their main guns. 2 more stands of North platoon go down.

          Second company does the same, but scores no kills.

          An SU-152 wipes out the 2nd HMG nest just as pak 40s reveal themselves from ambush in the rubble of a factory!

          3 T-34s from First company burn!

          Steven's Tankovy
          • First company: 3 tanks
          Ted's Sturmkompanie
          • North Platoon: 4 stands
          • South Platoon: 1 stand

          TURN 3 SUMMARY
          Steven's Tankovy: Everything grinds to a halt as the sound of 24 guns deafens everyone!

          Ted's Sturmkompanie: Pak 40s ambush, striking back at the soviets!

          TURN 4

          Turn 4

          The gun line

          Though I could likely blast Ted out of his trenches in short order- I decide there's no fun in that! ZA STALINA!

          Bunker Buster busts a Bosche building

          2nd company and the other SUs clear the AT guns out of the way as First company prepares to crash into the trenches!

          First company slams into the position! The infantry miss wildly with their panzerfausts in defensive fire, save for a lone bailed tank.

          But the Germans don't give up easily!

          They come out swinging, and knock out another tank!

          First company's commander chases the German Company Commander down.

          And the result is not pretty.

          Only the 2iC and attached Panzerschreck survive from North Platoon.

          The soviets consolidate onto the objective.

          The Panzerschreck must make a sole survivor check.

          But he fights on!

          Finally relief arrives!

          But the stugs can't cause any damage to First Company.

          Steven's Tankovy
          • First company: 4 tanks
          Ted's Sturmkompanie
          • HQ: CiC
          • Pak 40s: DESTROYED
          • North Platoon: 9 stands
          • South Platoon: 2 stands

          TURN 4 SUMMARY
          Steven's Tankovy: First Company slams into the defensive positions as 2nd company and the SU-152s wipe out the Pak 40s.

          Ted's Sturmkompanie: Despite a valiant defense, North platoon is reduced to a single stand- though he keeps fighting, unpins, and keeps the objective hot!

          TURN 5

          Turn 5.

          Tank Riders clear the wire on the left flank.

          This SU-152 keeps lobbing rounds into the German positions.

          The SU-152 commander drives forward and knocks out the pak 38 bunker like a pro.

          Second company begins pouring through the gap left by First company (note that isn't a mine field in the foreground- we placed that there to show where barbed wire had been crushed).

          First company wipes out the remnants of North Platoon.

          In their first ever tabletop appearance, my Shturmoviks are finally set free- knocking out a stug!

          The 2 remaining stugs must drive forward to contest the objective.

          Nebelwerfers arrive from reserve.

          Steven's Tankovy
          • First company: 4 tanks
          Ted's Sturmkompanie
          • HQ: CiC
          • Pak 40s: DESTROYED
          • North Platoon: DESTROYED
          • South Platoon: 2 stands
          • Stugs: 1 tank

          TURN 5 SUMMARY
          Steven's Tankovy: The systematic disassembly of the front line has been achieved. Now the red armor pours through the gaps.

          Ted's Sturmkompanie: Even though he knows his time is limited, Ted keeps the fight up hoping for a spot of luck! First Company is near half strength, and only being confident means he could stem the tide on that flank and stay in the fight!

          TURN 6

          The beginning of the end

          Tank Riders advance, ready to spray the defenders with SMG fire.

          Second company crams into the flank of South platoon, and launches an assault!

          South platoon counter attacks, but the counter attack is short lived.

          South platoon pulls back as the tank riders capture their trenches!

          Second Company consolidates, holding the fork.

          Nebelwerfers fire a barrage...

          Second Company survives unscathed.

          ...But where it really matters, the Stugs have been reduced to burning wrecks, and with them the Germans' hope of stopping the advance.

          Steven's Tankovy
          • First company: 4 tanks
          Ted's Sturmkompanie
          • HQ: CiC
          • Pak 40s: DESTROYED
          • North Platoon: DESTROYED
          • South Platoon: 2 stands

          TURN 6 SUMMARY
          Steven's Tankovy: Second company and the tank riders come down on South platoon like a hammer and a sickle. First company blows the Stugs to kingdom come and sits on the objective.

          Ted's Sturmkompanie: Ted fights to the last- trying to inflict any casualties he can on the soviets, but the overwhelming armor is just too much to take.

          Well, I wish I could say this was a nail biter. Unfortunately, it was pretty foregone from about turn 3. Hell, I could've just sat still and blazed away with my main guns. Even needing 6s, rolling 42 dice + my SUs is going to dig infantry out in relatively short order! Having run tankovy succesful many times now, I can say that Germans should be really thinking about airplanes (especially in V3 va-va-voom!) and artillery (nebelwerfers don't cut it against tankovy, unfortunately).

          Nevertheless, the battle felt historical in a grim sort of way, and Ted took the whole affair in stride. I tried to keep it fun by crashing tanks into a FREAKING NEST OF PANZERFUASTS, but even that went my way.

          Thanks Ted!

          Generated by WWPD's BatRepper Software.


          Eric said...

          Teds List would have done well vs Strelk.... not so much vs Tank horde.

          indierockclimber said...


          zed said...

          Hmmmm. Could have guessed the outcome

          Tyler said...

          Steven, I agree about the planes, especially Stuka Gs. Now that they range in automatically, their 3+ to hit, AT 11, FP 4+ is fantastic against T34s.

          However, I disagree about the nebs. With the new Hen and Chicks rule, smoke is now a Tankovy players worst nightmare. Stick marders in a concealed position, lay down smoke over half of a T-34 unit, and shoot the ones in the open. In the Soviet turn, their company will need to move forward to see your guns and thus will be reduced to RoF 1 with +1 to hit (needing 6s to hit at short range). If the Germans keep whittling away at the T34s, the Soviet player will have a very hard time moving those guns, especially if they are intermingled with infantry.

          That said, you are absolutely right in terms of direct bombardments. Except for Americans, even 105s are too weak to be effective against tanks so we may start seeing more 155s. I hear hummels are a good buy, especially for Wiking.

          indierockclimber said...

          Smoke would've done absolutely nothing for Ted in this particular battle (in V3 that is) when I was blazing away under 16". But for the remainder of V2- agreed that smoke really hurts tankovy.

          In V3 though, it will only play into long range gun duels- which the Germans are definitely the favorite to win!

          Tyler said...

          Well, Steven, now that you have baited me, what are these new smoke rules?! :D

          indierockclimber said...

          You'll have to wait and seee! Sorry for the inadvertent trolling :)

          Izimu said...

          Cool AAR!

          Sturmkompanie should be pretty formidable in V3 if they defend. Panzerfausts + rule for stopping tank assaults w/ def fire + MG teams firing ROF 2 when pinned should make it hard for either infantry or tanks to dig them out. The only thing they would be afraid of are HBTs. But the new rule for air means your HS-129 might be able to intercept those ISUs before they in position.

          Luke said...

          Ted and I have talked about his list. He is still learning those Germans and especially the Sturm. I think he will come back stronger with a more rounded list. The issue right now is so many tanks shooting is pretty horrible. However i think the Sturm needs some different otions from the list that was here.

          SinSynn said...

 Indie has got me all curious as to how differently this battle will play out in a couple of months!

          Great batrep as always...Russian scary!
          For now- I suppose we'll all 'wait and see'!

          Vertrucio said...

          Definitely needed more PaK40s, and less panzerfausts. The anti tank platoon and sturm anti tank platoons both benefit from the Sturmdivision's Pakfront ability, which is incredibly powerful and can force tanks to turn their hull or turret in a different direction than a separate group of PaK40s.

          zsavk said...

          I just want to see someone stop Stefhan's russian,s winning streak! :)

          Sgt.Warhamma said...

          I really enjoy all your battle reports as the terrain and minis are a joy to see in battle.
          I suspect that Ted made his force before Steve rolled and got Tankovy otherwise he would have stacked a few more AT in there where possible. Panzerfausts 4" range means that in order to stop the 4.5" Tank gun line he would have to hop out of his trenches and get gunned down. I think that it was sporting of Steve to do the assault and Ted unfortunately had some bad rolling. The defilade wall worked against Ted in this one too. Great battle guys, let's face it Steven's Russians are out for fascist blood on their way to Berlin.

          indierockclimber said...

          For better or worse, you're completely correct Sgt Warhamma!

          My Soviets have only lost a single game: And it was mid war. Vs their own tanks!

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